Games › Action RPG › Action RPG + Automation
Should I ship an Automation Action RPG?
Action RPG + Automation
Of 21 developers who shipped an Automation Action RPG in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 53 more are announced, ×5.3 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $6.5k, ×4.3 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $830; 1 in 20 cleared $820k, ×551 the market median. Revenue is up 4425% on the market; 53 games are announced against 10 developers who shipped in the last year.
| Bottom 30% | $824 (exactly $824) |
|---|---|
| Median | $6.5k (exactly $6,475) |
| Top 25% | $34k (exactly $34,183) |
| Top 5% | $826k (exactly $825,714) |
| Developers, 2 yr | 21 |
| Released games | 36 |
| Announced | 53 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $10.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 4425% on the market, supply 10% fewer developers than the period before.
Free games: 14%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Action RPG
- effort 7 / 10 · low · effort 7 sits in the low band
- Automation
- effort 6 / 10 · medium · effort 6 sits in the medium band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Action RPG, Automation; 6 in 10 of the top 25% also carry Action-Adventure, RPG, Adventure
- Price point
- $10.99 typical · top 25% priced $16.99 or above
- Art
- 6 in 10 of the top 25% ship with 3D
Why players buy here
The top 25% priced at $16.99 or above; the middle game at $10.99.
The top 10 games average 83% positive over 6,217 reviews.
What kills games here
3 in 10 developers made under $830. 7 in 10 of the 12 games released 1 to 2 years ago have fewer than 100 reviews. 53 games are announced against 10 developers who shipped in the last year, ×5.3 per shipper.
Adjacent niches
Action RPG with a different second tag, ranked by verdict then median.
- + NavalFair
- + Local Co-OpFair
- + WesternFair
- + Local MultiplayerFair
- + Walking SimulatorLong shot
- + WuxiaPoor odds
- + Character Action GamePoor odds
- + MechsPoor odds
- + Colony SimPoor odds
- + Dating SimPoor odds
- + Open World Survival CraftPoor odds
- + Bullet HeavenPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | ASKA | · EA older | $24.99 | 10,457 79% | 314k | $7.8M (exactly $7,839,613) | Sand Sailor Studio |
| | Pax Autocratica | · EA | $29.99 | 3,202 91% | 96k | $2.9M (exactly $2,880,839) | Multiverse |
| | Return from Core | $16.99 | 1,620 75% | 49k | $826k (exactly $825,714) | 顽核社 FuncoreClub | |
| | Bioweaver | $6.99 | 668 77% | 20k | $140k (exactly $140,080) | Emprom Game, Wild Kid Games | |
| | Cultivation Magic World | · EA | $12.99 | 276 78% | 8.3k | $108k (exactly $107,557) | DMG Studio |
| | XiuzhenWorld2 | $12.99 | 134 67% | 4.0k | $52k (exactly $52,220) | Noforgetit | |
| | Yuma Nest | · EA | $19.99 | 57 89% | 1.7k | $34k (exactly $34,183) | Piokou |
| | Shattered Realm Rebirth | · EA | $13.99 | 52 88% | 1.6k | $22k (exactly $21,824) | kingnagame |
| | DarkStone Restoration | · EA | $10.99 | 63 96% | 1.9k | $21k (exactly $20,771) | Paul Cuisset |
| | Yollen | $3.99 | 112 66% | 3.4k | $13k (exactly $13,406) | axilirate | |
| | Dwarf Delve | $12.99 | 33 33% | 990 | $13k (exactly $12,860) | Gloom Box |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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