Games › Action-Adventure › Action-Adventure + Turn-Based
Should I ship a Turn-Based Action-Adventure?
Action-Adventure + Turn-Based
Only 3 developers shipped a Turn-Based Action-Adventure in the last 2 years. Over 4 years, 12 did: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 7 more are announced, ×7.0 for every developer who shipped in the last year.
Verdict: dead, for a 6 / 10 build.
Only 1 developer shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $0 against a market of $630. 7 games are announced.
not enough cohorts to draw
| Bottom 30% | $776 (exactly $776) |
|---|---|
| Median | $9.0k (exactly $8,996) |
| Top 25% | $2.0M (exactly $1,980,240) |
| Top 5% | $34M (exactly $34,306,998) |
| Developers, 4 yr | 12 |
| Released games | 39 |
| Announced | 7 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $19.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 50% fewer developers than the period before.
Free games: 5%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Action-Adventure
- effort 6 / 10 · medium · effort 6 sits in the medium band
- Turn-Based
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Action-Adventure, Turn-Based
- Price point
- $19.99 typical
Why players buy here
Fewer than 10 games in the last 4 years; sentiment and price figures use the all window.
The top 25% priced at $49.99 or above; the middle game at $14.99.
The top 10 games average 86% positive over 30,753 reviews.
What kills games here
3 in 10 developers made under $780. 7 games are announced against 1 developer who shipped in the last year, ×7.0 per shipper.
Adjacent niches
Action-Adventure with a different second tag, ranked by verdict then median.
- + Dating SimFair
- + MinigamesFair
- + BikesFair
- + TransportationFair
- + MotorbikeFair
- + TypingLong shot
- + Time AttackLong shot
- + Character Action GamePoor odds
- + MMORPGPoor odds
- + Open World Survival CraftPoor odds
- + LGBTQ+Poor odds
- + Villain ProtagonistPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Like a Dragon: Infinite Wealth | older | $69.99 | 16,339 90% | 490k | $34M (exactly $34,306,998) | RGG Studio |
| | Eiyuden Chronicle: Hundred Heroes | older | $49.99 | 3,164 75% | 95k | $4.7M (exactly $4,745,051) | Rabbit & Bear Studios |
| | Crown Trick | older | $19.99 | 4,509 85% | 135k | $2.7M (exactly $2,704,047) | NEXT Studios |
| | SteamWorld Heist II | older | $29.99 | 2,201 93% | 66k | $2.0M (exactly $1,980,240) | Thunderful Development |
| | We. The Revolution | older | $19.99 | 1,997 73% | 60k | $1.2M (exactly $1,197,601) | Polyslash |
| | Adventure Time: Pirates of the Enchiridion | older | $24.99 | 944 91% | 28k | $708k (exactly $707,717) | Climax Studios |
| | SaGa Emerald Beyond | older | $49.99 | 308 72% | 9.2k | $462k (exactly $461,908) | Square Enix |
| | Broken Lines | older | $24.99 | 604 76% | 18k | $453k (exactly $452,819) | BirdIsland/PortaPlay |
| | Jagged Alliance: Rage! | older | $19.99 | 387 49% | 12k | $232k (exactly $232,084) | Cliffhanger Productions |
| | LEGRAND LEGACY: Tale of the Fatebounds | older | $19.99 | 300 67% | 9.0k | $180k (exactly $179,910) | SEMISOFT |
| | Throne Requiem | $19.99 | 4 25% | 120 | $2.4k (exactly $2,399) | Michael Richard Lannon | |
| | GraeHart | $2.99 | 0 0% | 0 | $0 (exactly $0) | Cole Hardin | |
| | Scorpion's Curse | $4.99 | 0 0% | 0 | $0 (exactly $0) | Kamil Graca |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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