Games › Action-Adventure › Action-Adventure + Real-Time
Should I ship a Real-Time Action-Adventure?
Action-Adventure + Real-Time
Only 4 developers shipped a Real-Time Action-Adventure in the last 2 years. Over 4 years, 10 did: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 8 more are announced, ×8.0 for every developer who shipped in the last year.
Verdict: dead, for a 6 / 10 build.
Only 1 developer shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $6.6k against a market of $630. 8 games are announced.
not enough cohorts to draw
| Bottom 30% | $2.4k (exactly $2,398) |
|---|---|
| Median | $6.6k (exactly $6,597) |
| Top 25% | $46k (exactly $45,595) |
| Top 5% | $1.2M (exactly $1,213,257) |
| Developers, 4 yr | 10 |
| Released games | 29 |
| Announced | 8 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $12.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 65% fewer developers than the period before.
Free games: 7%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Action-Adventure
- effort 6 / 10 · medium · effort 6 sits in the medium band
- Real-Time
- effort 6 / 10 · medium · effort 6 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Action-Adventure, Real-Time
- Price point
- $12.99 typical
Why players buy here
Fewer than 10 games in the last 4 years; sentiment and price figures use the all window.
The top 25% priced at $19.99 or above; the middle game at $9.99.
The top 10 games average 75% positive over 2,748 reviews.
What kills games here
3 in 10 developers made under $2.4k. 8 games are announced against 1 developer who shipped in the last year, ×8.0 per shipper.
Adjacent niches
Action-Adventure with a different second tag, ranked by verdict then median.
- + Dating SimFair
- + MinigamesFair
- + BikesFair
- + TransportationFair
- + MotorbikeFair
- + TypingLong shot
- + Time AttackLong shot
- + Character Action GamePoor odds
- + MMORPGPoor odds
- + Open World Survival CraftPoor odds
- + LGBTQ+Poor odds
- + Villain ProtagonistPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Gord | older | $49.99 | 809 53% | 24k | $1.2M (exactly $1,213,257) | Covenant.dev |
| | Vaporum | older | $19.99 | 998 84% | 30k | $599k (exactly $598,501) | Fatbot Games, s. r. o. |
| | Giants: Citizen Kabuto | older | $19.99 | 198 94% | 5.9k | $119k (exactly $118,741) | Planet Moon Studios |
| | Sin and Love | $14.99 | 232 65% | 7.0k | $104k (exactly $104,330) | XingCaiStudio | |
| | The Keep | older | $14.99 | 102 79% | 3.1k | $46k (exactly $45,869) | CINEMAX GAMES |
| | The Excrawlers | older | $12.99 | 117 87% | 3.5k | $46k (exactly $45,595) | Game Dynasty |
| | Cavity Busters | older | $14.99 | 95 95% | 2.9k | $43k (exactly $42,722) | SpaceMyFriend, Ben Ridge |
| | Driftmoon | older | $13.99 | 92 89% | 2.8k | $39k (exactly $38,612) | Ville Mönkkönen, Anne Mönkkönen |
| | Intergalactic Ecstasy | older | $14.99 | 60 86% | 1.8k | $27k (exactly $26,982) | HFTGames |
| | Skeletal Dance Party | older | $8.99 | 45 86% | 1.4k | $12k (exactly $12,136) | Catalope Games, No Studio in Particular |
| | Fall Of The MS Estonia | $9.99 | 22 72% | 660 | $6.6k (exactly $6,593) | Interactive Gaming Studios | |
| | Marble Quest | · EA | $4.99 | 12 100% | 360 | $1.8k (exactly $1,796) | Wolf Developer, ReelablePenny14 |
| | Yagazem Elements | $2.99 | 2 100% | 60 | $179 (exactly $179) | CirilXD |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.