Do I ship it?

GamesTacticalTactical + Science

Specimen · observed

Should I ship a Science Tactical game?

Tactical + Science

Of 23 developers who shipped a Science Tactical game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 35 more are announced, ×2.3 for every developer who shipped in the last year.

Verdict: dead, for a 6 / 10 build.

The middle developer here made $210 in the last 2 years and $270 over 4, against a market of $630 for a 6 / 10 build. 15 developers shipped in the last year and 35 games are announced.

Deciding numbers: median 0.3 times the market baseline, revenue down 90% on the market, 35 announced, ×2.3 per developer who shipped in the last year.
Nobody has said they are building this yet.
Tactical + Science
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 23
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $719 → $0 → $3.2k → $2.6k → $89 → $269 (still earning)
The last cohort is still earning.
Outcomes for Tactical + Science: Plate 1 · outcomes, 2 yr, n = 23
Bottom 30% $30 (exactly $30)
Median $210 (exactly $210)
Top 25% $2.4k (exactly $2,395)
Top 5% $31k (exactly $31,029)
Developers, 2 yr 23
Released games 63
Announced 35
Effort 6 / 10
AI-buildability Medium
Typical price $5.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 90% on the market, supply 90% more developers than the period before.

Free games: 13%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Tactical
effort 6 / 10 · medium · effort 6 sits in the medium band
Science
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Tactical; 5 in 10 of the top 25% also carry Strategy, Management, RTS
Price point
$5.99 typical · top 25% priced $14.99 or above
Art
5 in 10 of the top 25% ship with 2D, Top-Down, Colorful
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $5.99.

The top 10 games average 93% positive over 321 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $50, median $210, 1 in 4 over $2.3k, 1 in 20 over $31k.

3 in 10 developers made under $50. 9 in 10 of the 9 games released 1 to 2 years ago have fewer than 100 reviews. 35 games are announced against 15 developers who shipped in the last year, ×2.3 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Tactical with a different setting or mood, ranked by verdict then median.

  1. + Football (American)Strong odds12 devs · median $5.8k · 8 announced
  2. + Mystery DungeonStrong odds20 devs · median $2.5k · 15 announced
  3. + Dating SimFair13 devs · median $11k · 9 announced
  4. + 6DOFFair14 devs · median $2.4k · 19 announced
  5. + Word GameFair23 devs · median $1.8k · 12 announced
  6. + TypingFair16 devs · median $1.2k · 9 announced
  7. + DwarvesFair7 devs · median $1.0k · 10 announced
  8. + Traditional RoguelikeFair38 devs · median $987 · 57 announced
  9. + Dynamic NarrationFair13 devs · median $899 · 16 announced
  10. + Farming SimFair12 devs · median $897 · 10 announced
  11. + SolitaireFair25 devs · median $479 · 22 announced
  12. + LGBTQ+Fair20 devs · median $479 · 21 announced

All 226 pairs on the Tactical page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Base One older $24.99 458 36% 14k $343k (exactly $343,363) PixFroze
Reactor Tech² older $14.99 353 68% 11k $159k (exactly $158,744) 4Co
Tornado: Research and Rescue · EA older $12.99 356 85% 11k $139k (exactly $138,733) Sam Kennedy
PRINCIPIA: Master of Science · EA older $9.99 302 69% 9.1k $91k (exactly $90,509) tomeapp
Cell Command $17.99 159 97% 4.8k $86k (exactly $85,812) Alpherior
Rabbit Riot older $39.99 49 87% 1.5k $59k (exactly $58,785) Reactor Studios
Evolve Lab · EA $14.99 69 94% 2.1k $31k (exactly $31,029) SiRen Games
ALAN-13 Reformation older $15.99 34 82% 1.0k $16k (exactly $16,310) Viktor Kovács
Taxer Inc · EA older $7.99 59 38% 1.8k $14k (exactly $14,142) Hamsters Gaming
Spacefleet: Heat Death · EA $11.99 36 86% 1.1k $13k (exactly $12,949) Spacezero Interactive
Gelluloid Domination $11.99 13 84% 390 $4.7k (exactly $4,676) Tractor Set GO!
Propa. $7.99 11 54% 330 $2.6k (exactly $2,637) Contagio Games
Chemistower $4.99 16 100% 480 $2.4k (exactly $2,395) Wunoumenal
Freenergy $6.99 11 100% 330 $2.3k (exactly $2,307) Mir
Bomb Squad $14.99 4 100% 120 $1.8k (exactly $1,799) International Headquarters
TET~CRAFT: The Fourth Temple $33.33 1 100% 30 $1.0k (exactly $1,000) ceneezer
Orbloom $8.99 1 100% 30 $270 (exactly $270) Glowber Era

Estimates: copies = reviews × 30, gross = copies × list price.