Games › Tactical › Tactical + Dynamic Narration
Should I ship a Dynamic Narration Tactical game?
Tactical + Dynamic Narration
Only 13 developers shipped a Dynamic Narration Tactical game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Ludus Magnatus: Gladiator Manager Simulator, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 16 more are announced.
Verdict: fair, for a 6 / 10 build.
The middle developer here made $900, ×1.4 the market's $630 for a 6 / 10 build, with 3 in 10 under $50. Momentum is unreadable here, too few recent games; 16 games are announced against 11 developers who shipped in the last year.
| Bottom 30% | $0 (exactly $0) |
|---|---|
| Median | $899 (exactly $899) |
| Top 25% | $7.2k (exactly $7,204) |
| Top 5% | $459k (exactly $458,816) |
| Developers, 2 yr | 13 |
| Released games | 29 |
| Announced | 16 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 450% more developers than the period before.
Free games: 14%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Tactical
- effort 6 / 10 · medium · effort 6 sits in the medium band
- Dynamic Narration
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Tactical, Dynamic Narration
- Price point
- $9.99 typical
Why players buy here
The top 9 games average 82% positive over 778 reviews.
What kills games here
3 in 10 developers made under $50. 16 games are announced against 11 developers who shipped in the last year.
Adjacent niches
Tactical with a different second tag, ranked by verdict then median.
- + Football (American)Strong odds
- + Mystery DungeonStrong odds
- + Dating SimFair
- + 6DOFFair
- + Word GameFair
- + TypingFair
- + DwarvesFair
- + Traditional RoguelikeFair
- + Farming SimFair
- + SolitaireFair
- + LGBTQ+Fair
- + PuzzleFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Destroyer: The U-Boat Hunter | older | $29.99 | 852 73% | 26k | $767k (exactly $766,544) | Iron Wolf Studio S.A. |
| | Ludus Magnatus: Gladiator Manager Simulator | · EA | $24.99 | 612 81% | 18k | $459k (exactly $458,816) | Contec Games |
| | Blitzkrieg Anthology | older | $4.99 | 1,392 89% | 42k | $208k (exactly $208,382) | Nival |
| | Blitzkrieg 2 Anthology | older | $4.99 | 1,116 84% | 33k | $167k (exactly $167,065) | Nival |
| | Agarta | older | $2.99 | 498 71% | 15k | $45k (exactly $44,671) | FF Digital |
| | It Stares Back | · EA older | $9.99 | 79 92% | 2.4k | $24k (exactly $23,676) | Light Arc Studio Ltd |
| | Observe | · EA | $7.99 | 74 91% | 2.2k | $18k (exactly $17,738) | Kisotik Games |
| | NAPOLEON: RULE OF IRON | $19.99 | 22 90% | 660 | $13k (exactly $13,193) | Eisengeist Studio | |
| | TD Worlds | older | $10.99 | 25 68% | 750 | $8.2k (exactly $8,242) | NewOldMax |
| | Clutch Legend: FPS Career Simulator | $6.49 | 37 89% | 1.1k | $7.2k (exactly $7,204) | Federico Mariotti | |
| | Command by Voice: World Conquest | · EA | $9.99 | 19 52% | 570 | $5.7k (exactly $5,694) | Side Meicai |
| | Dynasty! | $14.99 | 8 87% | 240 | $3.6k (exactly $3,598) | newberry94005 | |
| | Malware Tycoon | $9.99 | 3 66% | 90 | $899 (exactly $899) | JIMMY DIAMOND | |
| | Junkyard Universe | $6.99 | 2 100% | 60 | $419 (exactly $419) | Sarah Dressel | |
| | Star Surge | $2.99 | 1 100% | 30 | $90 (exactly $90) | Typhoon | |
| | Gully Champ | $9.99 | 0 0% | 0 | $0 (exactly $0) | Studio Innovate Private Limited |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.