Do I ship it?

GamesTacticalTactical + Quick-Time Events

Specimen · observed

Should I ship a Quick-Time Events Tactical game?

Tactical + Quick-Time Events

Of 26 developers who shipped a Quick-Time Events Tactical game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 27 more are announced.

Verdict: dead, for a 6 / 10 build.

The middle developer here made $240 in the last 2 years and $240 over 4, against a market of $630 for a 6 / 10 build. 16 developers shipped in the last year and 27 games are announced.

Deciding numbers: median 0.4 times the market baseline, revenue up 475% on the market, 27 announced, ×1.7 per developer who shipped in the last year.
Nobody has said they are building this yet.
Tactical + Quick-Time Events
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 26
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $299 → $150 → $0 → $600 (still earning) → $480 (still earning)
The last cohort is still earning.
Outcomes for Tactical + Quick-Time Events: Plate 1 · outcomes, 2 yr, n = 26
Bottom 30% $60 (exactly $60)
Median $240 (exactly $240)
Top 25% $748 (exactly $748)
Top 5% $6.9k (exactly $6,920)
Developers, 2 yr 26
Released games 51
Announced 27
Effort 6 / 10
AI-buildability Medium
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 475% on the market, supply 60% more developers than the period before.

Free games: 12%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Tactical
effort 6 / 10 · medium · effort 6 sits in the medium band
Quick-Time Events
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Tactical, Quick-Time Events; 6 in 10 of the top 25% also carry Simulation, Resource Management, Strategy
Price point
$4.99 typical · top 25% priced $7.99 or above
Art
4 in 10 of the top 25% ship with 3D, Colorful, 2D
Plate 4 · demand

Why players buy here

The top 25% priced at $7.99 or above; the middle game at $4.99.

The top 10 games average 69% positive over 397 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $60, median $240, 1 in 4 over $740, 1 in 20 over $6.9k.

3 in 10 developers made under $60. 9 in 10 of the 13 games released 1 to 2 years ago have fewer than 100 reviews. 27 games are announced against 16 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Tactical with a different second tag, ranked by verdict then median.

  1. + Football (American)Strong odds12 devs · median $5.8k · 8 announced
  2. + Mystery DungeonStrong odds20 devs · median $2.5k · 15 announced
  3. + Dating SimFair13 devs · median $11k · 9 announced
  4. + 6DOFFair14 devs · median $2.4k · 19 announced
  5. + Word GameFair23 devs · median $1.8k · 12 announced
  6. + TypingFair16 devs · median $1.2k · 9 announced
  7. + DwarvesFair7 devs · median $1.0k · 10 announced
  8. + Traditional RoguelikeFair38 devs · median $987 · 57 announced
  9. + Dynamic NarrationFair13 devs · median $899 · 16 announced
  10. + Farming SimFair12 devs · median $897 · 10 announced
  11. + SolitaireFair25 devs · median $479 · 22 announced
  12. + LGBTQ+Fair20 devs · median $479 · 21 announced

All 226 pairs on the Tactical page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
CFS (Chinese Football Simulator) $9.99 290 67% 8.7k $87k (exactly $86,913) 悟空实验室
Crypto Trading Simulator · EA $6.99 33 75% 990 $6.9k (exactly $6,920) SUMER
Be a Pirate older $9.99 18 77% 540 $5.4k (exactly $5,395) Amfich
Flying Corps older $24.99 7 28% 210 $5.2k (exactly $5,248) Rowan Software
Mayday Protocol $7.99 21 71% 630 $5.0k (exactly $5,034) Wazang Games
Dynamic Shooting VR older $9.99 16 93% 480 $4.8k (exactly $4,795) Polyfun Games
FuJianStrike $6.99 22 100% 660 $4.6k (exactly $4,613) Mithril_055
Weapons Simulator older $2.99 36 88% 1.1k $3.2k (exactly $3,229) Maloke Games, Marcelo Contador
Hot Slice: Lust Exposed $4.99 15 80% 450 $2.2k (exactly $2,246) Predict
A Very Bad Christmas Eve older $4.99 14 57% 420 $2.1k (exactly $2,096) Incineration Productions
Save The Village - Tower Defense $5.99 5 60% 150 $898 (exactly $898) Zupti
Widget Warriors $4.99 5 0% 150 $748 (exactly $748) Vespertine Game
President of Steel $5.00 4 75% 120 $600 (exactly $600) volaryus
Cartel $15.99 1 0% 30 $480 (exactly $480) ren studios
Tropical Hop $15.99 1 0% 30 $480 (exactly $480) cls studios

Estimates: copies = reviews × 30, gross = copies × list price.