Games › Tactical › Tactical + Lovecraftian
Should I ship a Lovecraftian Tactical game?
Tactical + Lovecraftian
Only 10 developers shipped a Lovecraftian Tactical game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, ZEPHON, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 32 more are announced, ×16 for every developer who shipped in the last year.
Verdict: dead, for a 6 / 10 build.
Only 2 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $180k against a market of $630. 32 games are announced.
| Bottom 30% | $9.9k (exactly $9,893) |
|---|---|
| Median | $178k (exactly $177,511) |
| Top 25% | $372k (exactly $371,814) |
| Top 5% | $2.2M (exactly $2,205,049) |
| Developers, 2 yr | 10 |
| Released games | 30 |
| Announced | 32 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $14.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 75% fewer developers than the period before.
Free games: 3%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Tactical
- effort 6 / 10 · medium · effort 6 sits in the medium band
- Lovecraftian
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Tactical
- Price point
- $14.99 typical
Why players buy here
The top 10 games average 83% positive over 5,629 reviews.
What kills games here
3 in 10 developers made under $9.9k. 4 in 10 of the 8 games released 1 to 2 years ago have fewer than 100 reviews. 32 games are announced against 2 developers who shipped in the last year, ×16 per shipper.
Adjacent niches
Tactical with a different setting or mood, ranked by verdict then median.
- + Football (American)Strong odds
- + Mystery DungeonStrong odds
- + Dating SimFair
- + 6DOFFair
- + Word GameFair
- + TypingFair
- + DwarvesFair
- + Traditional RoguelikeFair
- + Dynamic NarrationFair
- + Farming SimFair
- + SolitaireFair
- + LGBTQ+Fair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Demonologist | older | $19.99 | 18,886 85% | 567k | $11M (exactly $11,325,934) | Clock Wizard Games |
| | ZEPHON | $39.99 | 1,838 83% | 55k | $2.2M (exactly $2,205,049) | Proxy Studios | |
| | Abandon Ship | older | $24.99 | 1,151 71% | 35k | $863k (exactly $862,905) | Fireblade Software |
| | Whisper Mountain Outbreak | · EA | $7.99 | 2,421 84% | 73k | $580k (exactly $580,314) | Toge Productions |
| | Inkshade | $19.99 | 620 87% | 19k | $372k (exactly $371,814) | Studio Vezelle | |
| | Stirring Abyss | older | $24.99 | 334 88% | 10k | $250k (exactly $250,400) | Sleepy Sentry, K-Project |
| | Railroads & Catacombs | $19.99 | 358 73% | 11k | $215k (exactly $214,693) | MadRails | |
| | Starless Abyss | $19.99 | 296 83% | 8.9k | $178k (exactly $177,511) | Konafa Games | |
| | Alder's Blood: Definitive Edition | older | $19.99 | 209 60% | 6.3k | $125k (exactly $125,337) | Shockwork Games |
| | Achtung! Cthulhu Tactics | older | $24.99 | 153 68% | 4.6k | $115k (exactly $114,704) | Auroch Digital |
| | Hunt the Pale Gods | $14.99 | 36 94% | 1.1k | $16k (exactly $16,189) | Nick Papageorgiou | |
| | Herogue | $14.99 | 22 95% | 660 | $9.9k (exactly $9,893) | 巴豆肥工作室 | |
| | Runeomicon | $9.99 | 14 92% | 420 | $4.2k (exactly $4,196) | TLR Games | |
| | Grave New World | $4.99 | 22 90% | 660 | $3.3k (exactly $3,293) | grishkogameplay, Dwang | |
| | Cult of Abaruth | $8.99 | 2 100% | 60 | $539 (exactly $539) | Codename: Pierogi Studios |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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