Games › Hero Shooter › Hero Shooter + Robots
Should I ship a Robot Hero Shooter?
Hero Shooter + Robots
Only 16 developers shipped a Robot Hero Shooter in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Arken Age, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 27 more are announced, ×3.9 for every developer who shipped in the last year.
Verdict: poor odds, for a 9 / 10 build.
The middle developer here made $900, ×0.7 the market's $1.3k for a 9 / 10 build, and 3 in 10 made under $180. 27 games are announced against 7 developers who shipped in the last year, ×3.9 per shipper, while revenue is down 95% on the market.
| Bottom 30% | $179 (exactly $179) |
|---|---|
| Median | $899 (exactly $899) |
| Top 25% | $14k (exactly $13,941) |
| Top 5% | $803k (exactly $802,599) |
| Developers, 2 yr | 16 |
| Released games | 76 |
| Announced | 27 |
| Effort | 9 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 95% on the market, supply 20% fewer developers than the period before.
Free games: 20%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Hero Shooter
- effort 9 / 10 · low · competitive netcode plus hero balance and content cadence
- Robots
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 9 / 10 · studio only
- Systems
- Hero Shooter
- Price point
- $9.99 typical
Why players buy here
The top 10 games average 83% positive over 1,828 reviews.
What kills games here
3 in 10 developers made under $180. 6 in 10 of the 11 games released 1 to 2 years ago have fewer than 100 reviews. 27 games are announced against 7 developers who shipped in the last year, ×3.9 per shipper.
Adjacent niches
Hero Shooter with a different setting or mood, ranked by verdict then median.
- + SimulationLong shot
- + Bullet HellLong shot
- + Boomer ShooterLong shot
- + MedievalLong shot
- + Online Co-OpPoor odds
- + SuperheroPoor odds
- + Battle RoyalePoor odds
- + Co-opPoor odds
- + PvPPoor odds
- + PlatformerPoor odds
- + Character CustomizationPoor odds
- + PhysicsPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Call of Duty®: Black Ops III | older | $59.99 | 157,694 88% | 4.7M | $284M (exactly $283,801,892) | Treyarch, Aspyr (Mac) |
| | Call of Duty®: Infinite Warfare | older | $59.99 | 17,489 65% | 525k | $31M (exactly $31,474,953) | Infinity Ward |
| | Raw Data | older | $39.99 | 2,036 81% | 61k | $2.4M (exactly $2,442,589) | Survios |
| | Arken Age | $39.99 | 669 90% | 20k | $803k (exactly $802,599) | VitruviusVR | |
| | IRON REBELLION | $24.99 | 772 84% | 23k | $579k (exactly $578,768) | Black Beach Studio | |
| | Vengeful Guardian: Moonrider | older | $16.99 | 489 85% | 15k | $249k (exactly $249,243) | JoyMasher |
| | Warden's Will | $14.99 | 304 70% | 9.1k | $137k (exactly $136,709) | ELYZIO | |
| | Planet Cube: Edge | older | $14.99 | 110 90% | 3.3k | $49k (exactly $49,467) | Sunna Entertainment |
| | Rocket Squad: Infinity | $14.99 | 31 22% | 930 | $14k (exactly $13,941) | Jackto Studios | |
| | WarOfGods 2 | $29.99 | 13 76% | 390 | $12k (exactly $11,696) | Mensa World | |
| | IHAS | $9.99 | 13 92% | 390 | $3.9k (exactly $3,896) | The Difference Studios | |
| | Harpoon Arena | $5.99 | 10 90% | 300 | $1.8k (exactly $1,797) | FairGoose | |
| | Red Siren: Space Defense | $14.99 | 2 50% | 60 | $899 (exactly $899) | ISTOM Games | |
| | Lunar Corps® | · EA | $4.99 | 4 75% | 120 | $599 (exactly $599) | Flare Gun Studios |
| | Desktop Waifu Defender | $0.99 | 10 90% | 300 | $297 (exactly $297) | nordska |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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