Games › God Game › God Game + War
Should I ship a War God Game?
God Game + War
Only 12 developers shipped a War God Game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, EarthRoyale 3, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 22 more are announced, ×2.4 for every developer who shipped in the last year.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $540, ×0.9 the market's $630 for a 6 / 10 build, and 3 in 10 made under $300; 1 in 20 cleared $9.8k, ×16 the market median. Revenue is down 90% on the market; 22 games are announced against 9 developers who shipped in the last year.
| Bottom 30% | $299 (exactly $299) |
|---|---|
| Median | $537 (exactly $537) |
| Top 25% | $4.9k (exactly $4,934) |
| Top 5% | $9.9k (exactly $9,856) |
| Developers, 2 yr | 12 |
| Released games | 47 |
| Announced | 22 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 90% on the market, supply 200% more developers than the period before.
Free games: 19%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- God Game
- Price point
- $4.99 typical
Why players buy here
The top 10 games average 72% positive over 156 reviews.
What kills games here
3 in 10 developers made under $300. All of the 5 games released 1 to 2 years ago have fewer than 100 reviews. 22 games are announced against 9 developers who shipped in the last year, ×2.4 per shipper.
Adjacent niches
God Game with a different setting or mood, ranked by verdict then median.
- + HistoricalFair
- + EconomyFair
- + PuzzleFair
- + Inventory ManagementFair
- + DestructionFair
- + DystopianFair
- + IdlerFair
- + IncrementalFair
- + ArcadeLong shot
- + Farming SimLong shot
- + AgricultureLong shot
- + Base BuildingPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Fantasy Map Simulator | · EA older | $7.99 | 4,190 89% | 126k | $1.0M (exactly $1,004,343) | The Stranger |
| | Ruinarch | older | $24.99 | 1,336 62% | 40k | $1.0M (exactly $1,001,599) | Maccima Games LLC |
| | Driftland: The Magic Revival | older | $19.99 | 1,439 73% | 43k | $863k (exactly $862,968) | Star Drifters |
| | EarthRoyale | older | $7.99 | 170 85% | 5.1k | $41k (exactly $40,749) | Lizzycat / Lizabeth Gidlund |
| | BoomTown! Deluxe | older | $5.99 | 196 84% | 5.9k | $35k (exactly $35,221) | Ish Games |
| | Skyward Collapse | older | $4.99 | 184 49% | 5.5k | $28k (exactly $27,545) | Arcen Games |
| | Automata Empire | older | $8.99 | 48 66% | 1.4k | $13k (exactly $12,946) | Nonadecimal Creative |
| | EarthRoyale 3 | · EA | $6.99 | 47 63% | 1.4k | $9.9k (exactly $9,856) | Lizzycat / Lizabeth Gidlund |
| | Command by Voice: World Conquest | · EA | $9.99 | 19 52% | 570 | $5.7k (exactly $5,694) | Side Meicai |
| | The Noble Quran | $2.99 | 55 80% | 1.7k | $4.9k (exactly $4,934) | Quran on Steam | |
| | Stellar Industrialist | $2.99 | 18 88% | 540 | $1.6k (exactly $1,615) | PcZ Games | |
| | CodeWar Kingdom | $8.99 | 2 50% | 60 | $539 (exactly $539) | NULL. | |
| | Super Kingcrab Simulator | $1.99 | 9 88% | 270 | $537 (exactly $537) | !CyberApex (SkagoGames) | |
| | GalactiWar - Empire Simulator | $11.99 | 1 100% | 30 | $360 (exactly $360) | Silver | |
| | VOXEL ISLE SIMULATOR | $9.99 | 1 100% | 30 | $300 (exactly $300) | SFH PROD | |
| | GodWright | $4.99 | 2 0% | 60 | $299 (exactly $299) | JaceDev | |
| | Seeds & Sparks | $2.99 | 2 100% | 60 | $179 (exactly $179) | SMAR Studio |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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