Games › Economy › Economy + Historical
Should I ship a Historical Economy game?
Economy + Historical
Of 145 developers who shipped a Historical Economy game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 246 more are announced, ×2.5 for every developer who shipped in the last year.
Verdict: poor odds, for a 5 / 10 build.
The middle developer here made $14k, ×23 the market's $630 for a 5 / 10 build, and 3 in 10 made under $2.2k; 1 in 20 cleared $6.3M, ×10148 the market median. Revenue is down 60% on the market; 246 games are announced against 99 developers who shipped in the last year.
| Bottom 30% | $2.2k (exactly $2,156) |
|---|---|
| Median | $14k (exactly $14,391) |
| Top 25% | $131k (exactly $131,290) |
| Top 5% | $6.4M (exactly $6,373,012) |
| Developers, 2 yr | 145 |
| Released games | 386 |
| Announced | 246 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $12.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 60% on the market, supply 100% more developers than the period before.
Free games: 9%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Economy
- effort 5 / 10 · medium · effort 5 sits in the medium band
- Historical
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Economy; 8 in 10 of the top 25% also carry Simulation, Strategy, Management
- Price point
- $12.99 typical · top 25% priced $34.99 or above
Why players buy here
The top 25% priced at $34.99 or above; the middle game at $12.99.
The top 10 games average 72% positive over 168,205 reviews.
What kills games here
3 in 10 developers made under $2.2k. 6 in 10 of the 54 games released 1 to 2 years ago have fewer than 100 reviews. 246 games are announced against 99 developers who shipped in the last year, ×2.5 per shipper.
Adjacent niches
Economy with a different setting or mood, ranked by verdict then median.
- + Job SimulatorFair
- + Football (Soccer)Fair
- + ScienceFair
- + MiningFair
- + LootFair
- + CollectathonFair
- + God GameFair
- + Auto BattlerFair
- + IdlerFair
- + IncrementalFair
- + ArcadeFair
- + Strategy RPGFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Crusader Kings III | older | $49.99 | 94,615 90% | 2.8M | $142M (exactly $141,894,116) | Paradox Development Studio |
| | Europa Universalis IV | older | $49.99 | 94,114 87% | 2.8M | $141M (exactly $141,142,766) | Paradox Development Studio, Paradox Tin… (Paradox Development Studio, Paradox Tinto) |
| | Sid Meier's Civilization® V | older | $29.99 | 128,186 95% | 3.8M | $115M (exactly $115,328,944) | Firaxis Games, Aspyr (Mac), Aspyr (Linu… (Firaxis Games, Aspyr (Mac), Aspyr (Linux)) |
| | Sid Meier's Civilization VII | $69.99 | 44,789 48% | 1.3M | $94M (exactly $94,043,463) | Firaxis Games | |
| | Manor Lords | · EA older | $39.99 | 76,884 84% | 2.3M | $92M (exactly $92,237,735) | Slavic Magic |
| | Victoria 3 | older | $49.99 | 41,251 71% | 1.2M | $62M (exactly $61,864,125) | Paradox Development Studio |
| | Anno 1800 | older | $59.99 | 29,854 81% | 896k | $54M (exactly $53,728,244) | Ubisoft Mainz |
| | Europa Universalis V | $59.99 | 25,353 66% | 761k | $46M (exactly $45,627,794) | Paradox Tinto | |
| | Against the Storm | older | $29.99 | 33,271 94% | 998k | $30M (exactly $29,933,919) | Eremite Games |
| | Workers & Resources: Soviet Republic | older | $39.99 | 24,825 91% | 745k | $30M (exactly $29,782,552) | 3Division |
| | Farthest Frontier | $34.99 | 24,444 86% | 733k | $26M (exactly $25,658,867) | Crate Entertainment | |
| | Heroes of Might and Magic: Olden Era | · EA | $39.99 | 19,251 86% | 578k | $23M (exactly $23,095,425) | Unfrozen |
| | Anno 117: Pax Romana | $59.99 | 12,150 69% | 365k | $22M (exactly $21,866,355) | Ubisoft Mainz | |
| | Going Medieval | $29.99 | 17,032 88% | 511k | $15M (exactly $15,323,690) | Foxy Voxel | |
| | Terra Invicta | $39.99 | 9,057 80% | 272k | $11M (exactly $10,865,683) | Pavonis Interactive | |
| | Stronghold Crusader: Definitive Edition | $19.99 | 10,627 92% | 319k | $6.4M (exactly $6,373,012) | Firefly Studios | |
| | ENDLESS Legend™ 2 | · EA | $49.99 | 2,476 83% | 74k | $3.7M (exactly $3,713,257) | AMPLITUDE Studios |
| | Corsair Cove | $39.99 | 3,026 85% | 91k | $3.6M (exactly $3,630,292) | Limbic Entertainment |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.