Games › Economy › Economy + Bullet Hell
Should I ship a Bullet Hell Economy game?
Economy + Bullet Hell
Only 17 developers shipped a Bullet Hell Economy game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, DEFRAG, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 22 more are announced.
Verdict: poor odds, for a 5 / 10 build.
The middle developer here made $540, ×0.9 the market's $630 for a 5 / 10 build, and 3 in 10 made under $240; 1 in 20 cleared $47k, ×76 the market median. Revenue is down 65% on the market; 22 games are announced against 11 developers who shipped in the last year.
| Bottom 30% | $240 (exactly $240) |
|---|---|
| Median | $537 (exactly $537) |
| Top 25% | $2.5k (exactly $2,516) |
| Top 5% | $48k (exactly $47,900) |
| Developers, 2 yr | 17 |
| Released games | 29 |
| Announced | 22 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 65% on the market, supply 85% more developers than the period before.
Free games: 10%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Economy
- effort 5 / 10 · medium · effort 5 sits in the medium band
- Bullet Hell
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Economy, Bullet Hell; 6 in 10 of the top 25% also carry Action, Action Roguelike, Arcade
- Price point
- $4.99 typical · top 25% priced $4.99 or above
- Art
- 6 in 10 of the top 25% ship with 2D, Colorful
Why players buy here
The top 25% priced at $4.99 or above; the middle game at $4.99.
The top 10 games average 84% positive over 853 reviews.
What kills games here
3 in 10 developers made under $240. 8 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 22 games are announced against 11 developers who shipped in the last year.
Adjacent niches
Economy with a different second tag, ranked by verdict then median.
- + Job SimulatorFair
- + Football (Soccer)Fair
- + ScienceFair
- + MiningFair
- + LootFair
- + CollectathonFair
- + God GameFair
- + Auto BattlerFair
- + IdlerFair
- + IncrementalFair
- + ArcadeFair
- + Strategy RPGFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Sea of Survivors | · EA older | $6.99 | 415 81% | 12k | $87k (exactly $87,026) | Nah Yeah Games |
| | DEFRAG | $2.99 | 534 93% | 16k | $48k (exactly $47,900) | BlueDot Studio | |
| | Mining Survivors | $4.99 | 132 74% | 4.0k | $20k (exactly $19,760) | Wonderbounce Games | |
| | Orb Breaker | $4.99 | 118 61% | 3.5k | $18k (exactly $17,665) | Aarimous and Thornity | |
| | Across the Galaxy: Stellar Dominator | · EA older | $9.99 | 18 94% | 540 | $5.4k (exactly $5,395) | GameTrail Studio |
| | Sidewalk Simulator | · EA | $3.99 | 22 95% | 660 | $2.6k (exactly $2,633) | XCCWARE LLC |
| | Shorebound | · EA | $6.99 | 12 75% | 360 | $2.5k (exactly $2,516) | Synax, Apeworks |
| | Radio Free Europa | older | $4.99 | 11 100% | 330 | $1.6k (exactly $1,647) | Scott McClusky |
| | CAPITALISM The action board game for one player | older | $4.99 | 8 75% | 240 | $1.2k (exactly $1,198) | Dracula's Cave |
| | Idle Shooter | $5.99 | 5 40% | 150 | $898 (exactly $898) | Tickle Games | |
| | Miracle Brave: Beast Defense Line | $1.99 | 12 41% | 360 | $716 (exactly $716) | 1029studio | |
| | Endless Tower Survivors | $2.99 | 7 85% | 210 | $628 (exactly $628) | Havoc Team Studio | |
| | Paint The Snow - idle | $1.99 | 9 33% | 270 | $537 (exactly $537) | Cookie Samurai Team | |
| | Undying Flame | $7.99 | 2 50% | 60 | $479 (exactly $479) | Per Sidera Industries |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.