Do I ship it?

GamesAutomationAutomation + Medieval

Specimen · observed

Should I ship a Medieval Automation game?

Automation + Medieval

Of 59 developers who shipped a Medieval Automation game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 97 more are announced, ×2.1 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $2.4k, ×3.8 the market's $630 for a 6 / 10 build, and 3 in 10 made under $600; 1 in 20 cleared $530k, ×856 the market median. Revenue is up 70% on the market; 97 games are announced against 46 developers who shipped in the last year.

Deciding numbers: median 3.8 times the market baseline, revenue up 70% on the market, 97 announced, ×2.1 per developer who shipped in the last year.
Nobody has said they are building this yet.
Automation + Medieval
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 59
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $809 → $77k → $2.5k → $599 → $3.4k (still earning) → $2.4k (still earning)
The last cohort is still earning.
Outcomes for Automation + Medieval: Plate 1 · outcomes, 2 yr, n = 59
Bottom 30% $599 (exactly $599)
Median $2.4k (exactly $2,395)
Top 25% $16k (exactly $15,588)
Top 5% $538k (exactly $537,671)
Developers, 2 yr 59
Released games 85
Announced 97
Effort 6 / 10
AI-buildability Medium
Typical price $5.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 70% on the market, supply 255% more developers than the period before.

Free games: 11%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Automation
effort 6 / 10 · medium · effort 6 sits in the medium band
Medieval
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Automation; 6 in 10 of the top 25% also carry Strategy, Resource Management, Simulation
Price point
$5.99 typical · top 25% priced $14.99 or above
Art
5 in 10 of the top 25% ship with Pixel Graphics, 2D
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $5.99.

The top 10 games average 82% positive over 18,722 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $600, median $2.4k, 1 in 4 over $15k, 1 in 20 over $530k.

3 in 10 developers made under $600. 6 in 10 of the 16 games released 1 to 2 years ago have fewer than 100 reviews. 97 games are announced against 46 developers who shipped in the last year, ×2.1 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Automation with a different setting or mood, ranked by verdict then median.

  1. + Job SimulatorStrong odds36 devs · median $57k · 31 announced
  2. + Female ProtagonistStrong odds27 devs · median $4.5k · 32 announced
  3. + Open World Survival CraftFair28 devs · median $307k · 37 announced
  4. + HorrorFair19 devs · median $8.0k · 29 announced
  5. + HistoricalFair26 devs · median $7.9k · 24 announced
  6. + UndergroundFair20 devs · median $7.4k · 32 announced
  7. + Class-BasedFair19 devs · median $6.6k · 22 announced
  8. + MiningFair105 devs · median $4.9k · 164 announced
  9. + Auto BattlerFair112 devs · median $4.5k · 153 announced
  10. + ProgrammingFair84 devs · median $3.8k · 102 announced
  11. + FishingFair40 devs · median $3.4k · 46 announced
  12. + Turn-Based TacticsFair28 devs · median $2.9k · 36 announced

All 135 pairs on the Automation page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
The King is Watching $14.99 9,006 88% 270k $4.0M (exactly $4,049,998) Hypnohead
Alchemy Factory $17.99 2,529 87% 76k $1.4M (exactly $1,364,901) D5 Copperhead
Driftland: The Magic Revival older $19.99 1,439 73% 43k $863k (exactly $862,968) Star Drifters
Crusaders Quest : Hero Town $6.99 2,564 76% 77k $538k (exactly $537,671) CQ LABS
Potion Tycoon $19.99 629 71% 19k $377k (exactly $377,211) Snowhound Games
Loot of Baal $8.99 1,372 62% 41k $370k (exactly $370,028) Gleamer Studio
Territory: Farming and Warfare $14.99 738 84% 22k $332k (exactly $331,879) Wit Studio
Medieval Crafter: Blacksmith $11.99 745 76% 22k $268k (exactly $267,976) Compact Core Games
Orc Incremental $7.99 444 75% 13k $106k (exactly $106,427) Nice Ride
Grail $9.99 345 89% 10k $103k (exactly $103,396) Sokpop Collective
Miseria $7.99 350 58% 11k $84k (exactly $83,895) Somnambulist Games

Estimates: copies = reviews × 30, gross = copies × list price.