Do I ship it?

GamesAutomationAutomation + Fishing

Specimen · observed

Should I ship a Fishing Automation game?

Automation + Fishing

Of 40 developers who shipped a Fishing Automation game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 46 more are announced.

Verdict: fair, for a 6 / 10 build.

The middle developer here made $3.4k, ×5.5 the market's $630 for a 6 / 10 build, with 3 in 10 under $1.5k. Revenue is up 90% on the market; 46 games are announced against 29 developers who shipped in the last year.

Deciding numbers: median 5.5 times the market baseline, revenue up 90% on the market, 46 announced, ×1.6 per developer who shipped in the last year.
Nobody has said they are building this yet.
Automation + Fishing
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 40
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $7.2k → $11k → $35k → $3.4k → $5.1k (still earning) → $2.6k (still earning)
The last cohort is still earning.
Outcomes for Automation + Fishing: Plate 1 · outcomes, 2 yr, n = 40
Bottom 30% $1.4k (exactly $1,436)
Median $3.4k (exactly $3,443)
Top 25% $42k (exactly $41,511)
Top 5% $427k (exactly $426,765)
Developers, 2 yr 40
Released games 58
Announced 46
Effort 6 / 10
AI-buildability Medium
Typical price $5.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 90% on the market, supply 165% more developers than the period before.

Free games: 7%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Automation
effort 6 / 10 · medium · effort 6 sits in the medium band
Fishing
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Automation, Fishing; 6 in 10 of the top 25% also carry Simulation, Management, Building
Price point
$5.99 typical · top 25% priced $14.99 or above
Art
4 in 10 of the top 25% ship with Relaxing, Pixel Graphics
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $5.99.

The top 10 games average 90% positive over 9,376 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $1.5k, median $3.4k, 1 in 4 over $41k, 1 in 20 over $420k.

3 in 10 developers made under $1.5k. 6 in 10 of the 13 games released 1 to 2 years ago have fewer than 100 reviews. 46 games are announced against 29 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Automation with a different second tag, ranked by verdict then median.

  1. + Job SimulatorStrong odds36 devs · median $57k · 31 announced
  2. + Female ProtagonistStrong odds27 devs · median $4.5k · 32 announced
  3. + Open World Survival CraftFair28 devs · median $307k · 37 announced
  4. + HorrorFair19 devs · median $8.0k · 29 announced
  5. + HistoricalFair26 devs · median $7.9k · 24 announced
  6. + UndergroundFair20 devs · median $7.4k · 32 announced
  7. + Class-BasedFair19 devs · median $6.6k · 22 announced
  8. + MiningFair105 devs · median $4.9k · 164 announced
  9. + Auto BattlerFair112 devs · median $4.5k · 153 announced
  10. + ProgrammingFair84 devs · median $3.8k · 102 announced
  11. + Turn-Based TacticsFair28 devs · median $2.9k · 36 announced
  12. + DeckbuildingFair44 devs · median $2.8k · 51 announced

All 135 pairs on the Automation page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Melvor Idle older $9.99 14,630 90% 439k $4.4M (exactly $4,384,611) Games by Malcs
Go-Go Town! $27.99 2,476 93% 74k $2.1M (exactly $2,079,097) Prideful Sloth
OxyRail · EA $14.99 949 80% 28k $427k (exactly $426,765) OxygenTech Limited
Tribe: Primitive Builder older $19.99 670 79% 20k $402k (exactly $401,799) Space Boat Studios, Baked Games
Ecosystem $19.99 601 76% 18k $360k (exactly $360,420) Tom Johnson
Farm to Table · EA $14.99 645 91% 19k $290k (exactly $290,056) indieGiant
Cornerpond $2.99 2,567 97% 77k $230k (exactly $230,260) foolsroom
Ritual of Raven $14.99 325 88% 9.8k $146k (exactly $146,152) Spellgarden Games
MR FARMBOY $9.99 480 85% 14k $144k (exactly $143,856) mrdboy
LurkBait Twitch Fishing older $7.00 548 87% 16k $115k (exactly $115,080) BLAMCAM Interactive
Loafing Town $6.99 531 85% 16k $111k (exactly $111,351) GoblinZz
Black Hole Fishing $5.99 571 88% 17k $103k (exactly $102,609) SDG Games
Idlequarium $5.99 231 75% 6.9k $42k (exactly $41,511) NutsX

Estimates: copies = reviews × 30, gross = copies × list price.