Do I ship it?

GamesAutomationAutomation + Incremental

Specimen · observed

Should I ship an Incremental Automation game?

Automation + Incremental

Of 431 developers who shipped an Incremental Automation game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 665 more are announced.

Verdict: fair, for a 6 / 10 build.

The middle developer here made $1.3k, ×2.1 the market's $630 for a 6 / 10 build, with 3 in 10 under $360. Revenue is up 65% on the market; 665 games are announced against 351 developers who shipped in the last year.

Deciding numbers: median 2.1 times the market baseline, revenue up 65% on the market, 665 announced, ×1.9 per developer who shipped in the last year.
Nobody has said they are building this yet.
Automation + Incremental
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 431
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $3.3k → $5.7k → $4.1k → $3.1k → $1.2k → $1.8k → $1.5k (still earning) → $1.0k (still earning)
The last cohort is still earning.
Outcomes for Automation + Incremental: Plate 1 · outcomes, 2 yr, n = 431
Bottom 30% $359 (exactly $359)
Median $1.3k (exactly $1,347)
Top 25% $9.6k (exactly $9,581)
Top 5% $138k (exactly $138,307)
Developers, 2 yr 431
Released games 694
Announced 665
Effort 6 / 10
AI-buildability Medium
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 65% on the market, supply 320% more developers than the period before.

Free games: 20%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Automation
effort 6 / 10 · medium · effort 6 sits in the medium band
Incremental
effort 1 / 10 · high · formulas and upgrade tables

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Automation, Incremental; 6 in 10 of the top 25% also carry Idler, Simulation, Resource Management
Price point
$4.99 typical · top 25% priced $7.99 or above
Art
5 in 10 of the top 25% ship with 2D, Relaxing, Pixel Graphics
Plate 4 · demand

Why players buy here

The top 25% priced at $7.99 or above; the middle game at $4.99.

The top 10 games average 79% positive over 18,225 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $360, median $1.3k, 1 in 4 over $9.5k, 1 in 20 over $130k.

3 in 10 developers made under $360. 8 in 10 of the 114 games released 1 to 2 years ago have fewer than 100 reviews. 665 games are announced against 351 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Automation with a different second tag, ranked by verdict then median.

  1. + Job SimulatorStrong odds36 devs · median $57k · 31 announced
  2. + Female ProtagonistStrong odds27 devs · median $4.5k · 32 announced
  3. + Open World Survival CraftFair28 devs · median $307k · 37 announced
  4. + HorrorFair19 devs · median $8.0k · 29 announced
  5. + HistoricalFair26 devs · median $7.9k · 24 announced
  6. + UndergroundFair20 devs · median $7.4k · 32 announced
  7. + Class-BasedFair19 devs · median $6.6k · 22 announced
  8. + MiningFair105 devs · median $4.9k · 164 announced
  9. + Auto BattlerFair112 devs · median $4.5k · 153 announced
  10. + ProgrammingFair84 devs · median $3.8k · 102 announced
  11. + FishingFair40 devs · median $3.4k · 46 announced
  12. + Turn-Based TacticsFair28 devs · median $2.9k · 36 announced

All 135 pairs on the Automation page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Outpath older $14.99 2,898 92% 87k $1.3M (exactly $1,303,231) David Moralejo Sánchez
Fortune Mill $7.99 3,712 81% 111k $890k (exactly $889,766) Lavaflame2
Microcivilization $17.99 1,437 78% 43k $776k (exactly $775,549) Ondrej Homola
Gamblers Table $6.99 2,955 74% 89k $620k (exactly $619,664) greenpixels, Bossforge
Crusaders Quest : Hero Town $6.99 2,564 76% 77k $538k (exactly $537,671) CQ LABS
Plantera older $2.99 4,518 88% 136k $405k (exactly $405,265) VaragtP
Loot of Baal $8.99 1,372 62% 41k $370k (exactly $370,028) Gleamer Studio
Path of Idle: Old Gods Rising $9.99 1,160 77% 35k $348k (exactly $347,652) Small Mill, Small Mill
Forage Wizard $6.99 1,549 87% 46k $325k (exactly $324,825) Lost Maxim
Sixty Four older $5.99 1,604 73% 48k $288k (exactly $288,239) Oleg Danilov
Project P.I.T.T. $9.99 961 78% 29k $288k (exactly $288,012) Froke
All Hail the Orb $6.99 1,291 93% 39k $271k (exactly $270,723) LeGingerDev
Tingus Goose $6.99 1,224 89% 37k $257k (exactly $256,673) SweatyChair

Estimates: copies = reviews × 30, gross = copies × list price.