Do I ship it?

GamesAutomationAutomation + Idler

Specimen · observed

Should I ship an Idler Automation game?

Automation + Idler

Of 537 developers who shipped an Idler Automation game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 718 more are announced.

Verdict: fair, for a 6 / 10 build.

The middle developer here made $1.2k, ×1.9 the market's $630 for a 6 / 10 build, with 3 in 10 under $360. Revenue is up 30% on the market; 718 games are announced against 421 developers who shipped in the last year.

Deciding numbers: median 1.9 times the market baseline, revenue up 30% on the market, 718 announced, ×1.7 per developer who shipped in the last year.
Nobody has said they are building this yet.
Automation + Idler
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 537
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $3.3k → $1.9k → $41k → $2.5k → $1.4k → $1.5k → $1.3k (still earning) → $718 (still earning)
The last cohort is still earning.
Outcomes for Automation + Idler: Plate 1 · outcomes, 2 yr, n = 537
Bottom 30% $359 (exactly $359)
Median $1.2k (exactly $1,200)
Top 25% $8.9k (exactly $8,869)
Top 5% $133k (exactly $133,160)
Developers, 2 yr 537
Released games 839
Announced 718
Effort 6 / 10
AI-buildability Medium
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 30% on the market, supply 245% more developers than the period before.

Free games: 18%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Automation
effort 6 / 10 · medium · effort 6 sits in the medium band
Idler
effort 1 / 10 · high · number growth curves and a UI

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Automation, Idler; 5 in 10 of the top 25% also carry Incremental, Simulation, Resource Management
Price point
$4.99 typical · top 25% priced $8.99 or above
Art
5 in 10 of the top 25% ship with 2D, Relaxing, Pixel Graphics
Plate 4 · demand

Why players buy here

The top 25% priced at $8.99 or above; the middle game at $4.99.

The top 10 games average 85% positive over 27,568 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $360, median $1.2k, 1 in 4 over $8.8k, 1 in 20 over $130k.

3 in 10 developers made under $360. 8 in 10 of the 152 games released 1 to 2 years ago have fewer than 100 reviews. 718 games are announced against 421 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Automation with a different second tag, ranked by verdict then median.

  1. + Job SimulatorStrong odds36 devs · median $57k · 31 announced
  2. + Female ProtagonistStrong odds27 devs · median $4.5k · 32 announced
  3. + Open World Survival CraftFair28 devs · median $307k · 37 announced
  4. + HorrorFair19 devs · median $8.0k · 29 announced
  5. + HistoricalFair26 devs · median $7.9k · 24 announced
  6. + UndergroundFair20 devs · median $7.4k · 32 announced
  7. + Class-BasedFair19 devs · median $6.6k · 22 announced
  8. + MiningFair105 devs · median $4.9k · 164 announced
  9. + Auto BattlerFair112 devs · median $4.5k · 153 announced
  10. + ProgrammingFair84 devs · median $3.8k · 102 announced
  11. + FishingFair40 devs · median $3.4k · 46 announced
  12. + Turn-Based TacticsFair28 devs · median $2.9k · 36 announced

All 135 pairs on the Automation page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Melvor Idle older $9.99 14,630 90% 439k $4.4M (exactly $4,384,611) Games by Malcs
Rusty's Retirement older $6.99 13,902 96% 417k $2.9M (exactly $2,915,249) Mister Morris Games
The Farmer Was Replaced $9.99 9,116 95% 273k $2.7M (exactly $2,732,065) Timon Herzog
Fortune Mill $7.99 3,712 81% 111k $890k (exactly $889,766) Lavaflame2
Beer Factory older $18.99 1,410 40% 42k $803k (exactly $803,277) MyceliumGames
Microcivilization $17.99 1,437 78% 43k $776k (exactly $775,549) Ondrej Homola
Gamblers Table $6.99 2,955 74% 89k $620k (exactly $619,664) greenpixels, Bossforge
Crusaders Quest : Hero Town $6.99 2,564 76% 77k $538k (exactly $537,671) CQ LABS
Maltese's Fluffy Onsen $5.99 2,727 94% 82k $490k (exactly $490,042) Sinkhole Studio, Moonlab Studio
Beltmatic older $6.99 2,199 94% 66k $461k (exactly $461,130) Notional Games
Loot of Baal $8.99 1,372 62% 41k $370k (exactly $370,028) Gleamer Studio
Path of Idle: Old Gods Rising $9.99 1,160 77% 35k $348k (exactly $347,652) Small Mill, Small Mill
Forage Wizard $6.99 1,549 87% 46k $325k (exactly $324,825) Lost Maxim
Legends of Dragaea: Idle Dungeons $9.99 976 86% 29k $293k (exactly $292,507) Blast Programming

Estimates: copies = reviews × 30, gross = copies × list price.