Games › Automation › Automation + Card Battler
Should I ship a Card Battler Automation game?
Automation + Card Battler
Of 21 developers who shipped a Card Battler Automation game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 20 more are announced.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $2.5k, ×4.0 the market's $630 for a 6 / 10 build, and 3 in 10 made under $180; 1 in 20 cleared $140k, ×234 the market median. Revenue is down 95% on the market; 20 games are announced against 15 developers who shipped in the last year.
| Bottom 30% | $179 (exactly $179) |
|---|---|
| Median | $2.5k (exactly $2,516) |
| Top 25% | $31k (exactly $31,029) |
| Top 5% | $147k (exactly $147,052) |
| Developers, 2 yr | 21 |
| Released games | 32 |
| Announced | 20 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 95% on the market, supply 150% more developers than the period before.
Free games: 22%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Automation
- effort 6 / 10 · medium · effort 6 sits in the medium band
- Card Battler
- effort 3 / 10 · high · card rules plus simple encounter logic
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Automation, Card Battler; 8 in 10 of the top 25% also carry Auto Battler, Strategy, Roguelike
- Price point
- $9.99 typical · top 25% priced $14.99 or above
- Art
- 3 in 10 of the top 25% ship with 2D, Pixel Graphics, Anime
Why players buy here
The top 25% priced at $14.99 or above; the middle game at $9.99.
The top 10 games average 87% positive over 2,300 reviews.
What kills games here
3 in 10 developers made under $180. 9 in 10 of the 8 games released 1 to 2 years ago have fewer than 100 reviews. 20 games are announced against 15 developers who shipped in the last year.
Adjacent niches
Automation with a different second tag, ranked by verdict then median.
- + Job SimulatorStrong odds
- + Female ProtagonistStrong odds
- + Open World Survival CraftFair
- + HorrorFair
- + HistoricalFair
- + UndergroundFair
- + Class-BasedFair
- + MiningFair
- + Auto BattlerFair
- + ProgrammingFair
- + FishingFair
- + Turn-Based TacticsFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Rogue Voltage | $15.99 | 593 92% | 18k | $284k (exactly $284,462) | Horizont Computergrafik | |
| | Batomon Showdown | $14.99 | 327 87% | 9.8k | $147k (exactly $147,052) | berrymint | |
| | Berserk B.I.T.S | $6.99 | 667 81% | 20k | $140k (exactly $139,870) | BerserkBoy Games | |
| | Grail | $9.99 | 345 89% | 10k | $103k (exactly $103,396) | Sokpop Collective | |
| | Coin Tavern | $9.99 | 114 85% | 3.4k | $34k (exactly $34,166) | Woven Dream Isle | |
| | Evolve Lab | · EA | $14.99 | 69 94% | 2.1k | $31k (exactly $31,029) | SiRen Games |
| | Vambrace: Dungeon Monarch | $14.99 | 61 70% | 1.8k | $27k (exactly $27,432) | Dvora Studio Co. Ltd. | |
| | The Last Craftsman | $9.99 | 74 94% | 2.2k | $22k (exactly $22,178) | AuraTummyache | |
| | One King Is Enough | $10.99 | 27 77% | 810 | $8.9k (exactly $8,902) | INVISIBLE GAMES | |
| | Pacremental | $3.99 | 23 100% | 690 | $2.8k (exactly $2,753) | Erocol |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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