Do I ship it?

GamesAutomationAutomation + Bullet Hell

Specimen · observed

Should I ship a Bullet Hell Automation game?

Automation + Bullet Hell

Of 27 developers who shipped a Bullet Hell Automation game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 32 more are announced.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $1.7k, ×2.7 the market's $630 for a 6 / 10 build, and 3 in 10 made under $480; 1 in 20 cleared $140k, ×223 the market median. Revenue is down 50% on the market; 32 games are announced against 19 developers who shipped in the last year.

Deciding numbers: median 2.7 times the market baseline, revenue down 50% on the market, 32 announced, ×1.7 per developer who shipped in the last year.
Nobody has said they are building this yet.
Automation + Bullet Hell
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 27
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $150 → $77k → $6.3k → $26k → $4.8k (still earning) → $716 (still earning)
The last cohort is still earning.
Outcomes for Automation + Bullet Hell: Plate 1 · outcomes, 2 yr, n = 27
Bottom 30% $479 (exactly $479)
Median $1.7k (exactly $1,704)
Top 25% $7.5k (exactly $7,485)
Top 5% $140k (exactly $140,080)
Developers, 2 yr 27
Released games 48
Announced 32
Effort 6 / 10
AI-buildability Medium
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 50% on the market, supply 140% more developers than the period before.

Free games: 8%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Automation
effort 6 / 10 · medium · effort 6 sits in the medium band
Bullet Hell
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Automation, Bullet Hell; 6 in 10 of the top 25% also carry Auto Battler, Strategy, Action
Price point
$4.99 typical · top 25% priced $9.99 or above
Art
6 in 10 of the top 25% ship with 2D, Atmospheric, Pixel Graphics
Plate 4 · demand

Why players buy here

The top 25% priced at $9.99 or above; the middle game at $4.99.

The top 10 games average 83% positive over 2,946 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $480, median $1.7k, 1 in 4 over $7.4k, 1 in 20 over $140k.

3 in 10 developers made under $480. 8 in 10 of the 8 games released 1 to 2 years ago have fewer than 100 reviews. 32 games are announced against 19 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Automation with a different second tag, ranked by verdict then median.

  1. + Job SimulatorStrong odds36 devs · median $57k · 31 announced
  2. + Female ProtagonistStrong odds27 devs · median $4.5k · 32 announced
  3. + Open World Survival CraftFair28 devs · median $307k · 37 announced
  4. + HorrorFair19 devs · median $8.0k · 29 announced
  5. + HistoricalFair26 devs · median $7.9k · 24 announced
  6. + UndergroundFair20 devs · median $7.4k · 32 announced
  7. + Class-BasedFair19 devs · median $6.6k · 22 announced
  8. + MiningFair105 devs · median $4.9k · 164 announced
  9. + Auto BattlerFair112 devs · median $4.5k · 153 announced
  10. + ProgrammingFair84 devs · median $3.8k · 102 announced
  11. + FishingFair40 devs · median $3.4k · 46 announced
  12. + Turn-Based TacticsFair28 devs · median $2.9k · 36 announced

All 135 pairs on the Automation page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
ShapeHero Factory $23.99 991 88% 30k $713k (exactly $713,223) Asobism.Co.,Ltd
Bioweaver $6.99 668 77% 20k $140k (exactly $140,080) Emprom Game, Wild Kid Games
Immortal Seeker older $6.99 537 60% 16k $113k (exactly $112,609) Ilogin Studio
Garlant: My Story older $10.99 234 84% 7.0k $77k (exactly $77,150) Flt Studio
Dice People $2.99 719 90% 22k $64k (exactly $64,494) Mateusk2m, Manodeix
Kin and Conquest $9.99 199 73% 6.0k $60k (exactly $59,640) The Fox Knocks
This Isn't Just Tower Defense $6.99 122 61% 3.7k $26k (exactly $25,583) Pri Games
Ballatory $7.99 82 78% 2.5k $20k (exactly $19,655) Mini Fun Games
Bioprototype $4.99 50 86% 1.5k $7.5k (exactly $7,485) Emprom Game
Miracle Brave $6.60 33 78% 990 $6.5k (exactly $6,534) 1029studio
Survivor Challenge TD · EA $4.99 42 73% 1.3k $6.3k (exactly $6,287) SQRT Games
Watt's the Limit? $4.99 40 80% 1.2k $6.0k (exactly $5,988) Tobo Games

Estimates: copies = reviews × 30, gross = copies × list price.