Games › Arcade › Arcade + Incremental
Should I ship an Incremental Arcade game?
Arcade + Incremental
Of 541 developers who shipped an Incremental Arcade game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 654 more are announced.
Verdict: fair, for a 3 / 10 build.
The middle developer here made $810, ×1.7 the market's $480 for a 3 / 10 build, with 3 in 10 under $180. Revenue is up 485% on the market; 654 games are announced against 401 developers who shipped in the last year.
| Bottom 30% | $179 (exactly $179) |
|---|---|
| Median | $807 (exactly $807) |
| Top 25% | $6.3k (exactly $6,287) |
| Top 5% | $183k (exactly $182,575) |
| Developers, 2 yr | 541 |
| Released games | 1,096 |
| Announced | 654 |
| Effort | 3 / 10 |
| AI-buildability | High |
| Typical price | $3.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 485% on the market, supply 160% more developers than the period before.
Free games: 16%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is high: the lowest rating among its tags.
- Arcade
- effort 3 / 10 · high · effort 3 sits in the high band
- Incremental
- effort 1 / 10 · high · formulas and upgrade tables
What it takes
- Effort
- 3 / 10 · small 2D action, light systems
- Systems
- Arcade, Incremental; 6 in 10 of the top 25% also carry Idler, Simulation, Strategy
- Price point
- $3.99 typical · top 25% priced $6.99 or above
- Art
- 6 in 10 of the top 25% ship with 2D, Relaxing, Colorful
Why players buy here
The top 25% priced at $6.99 or above; the middle game at $3.99.
The top 10 games average 95% positive over 73,018 reviews.
What kills games here
3 in 10 developers made under $180. 9 in 10 of the 202 games released 1 to 2 years ago have fewer than 100 reviews. 654 games are announced against 401 developers who shipped in the last year.
Adjacent niches
Arcade with a different second tag, ranked by verdict then median.
- + Roguelike DeckbuilderFair
- + TrainsFair
- + Visual NovelFair
- + MiningFair
- + FaithFair
- + Turn-BasedFair
- + EconomyFair
- + LGBTQ+Fair
- + DeckbuildingFair
- + Card BattlerFair
- + LootFair
- + VampiresFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Scritchy Scratchy | $6.99 | 15,245 94% | 457k | $3.2M (exactly $3,196,876) | Lunch Money Games | |
| | Shelldiver | $4.99 | 16,806 98% | 504k | $2.5M (exactly $2,515,858) | Gagonfe | |
| | Bills Must Be Paid | $6.99 | 9,928 96% | 298k | $2.1M (exactly $2,081,902) | Rike Games | |
| | How Many Dudes? | $14.99 | 2,948 89% | 88k | $1.3M (exactly $1,325,716) | Butterscotch Shenanigans | |
| | Nodebuster | older | $2.99 | 13,852 97% | 416k | $1.2M (exactly $1,242,524) | Goblobin |
| | Keep on Mining! | $4.99 | 8,300 93% | 249k | $1.2M (exactly $1,242,510) | EagleEye Games | |
| | To The Core | older | $7.99 | 5,087 92% | 153k | $1.2M (exactly $1,219,354) | SomethingExtra |
| | Tower Wizard | $2.99 | 8,787 96% | 264k | $788k (exactly $788,194) | Barribob | |
| | A Game About Feeding A Black Hole | $6.99 | 3,467 88% | 104k | $727k (exactly $727,030) | Aarimous, Thornity | |
| | Scale the Depths | $9.99 | 1,881 88% | 56k | $564k (exactly $563,736) | Glass Gecko Games | |
| | Astro Prospector | $4.99 | 3,223 91% | 97k | $482k (exactly $482,483) | Incrementalist | |
| | Chef Knight | $5.99 | 2,433 94% | 73k | $437k (exactly $437,210) | Clover Bite |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.