Games › Dungeon Crawler › Dungeon Crawler + Dice
Should I ship a Dice Dungeon Crawler?
Dungeon Crawler + Dice
Of 24 developers who shipped a Dice Dungeon Crawler in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 32 more are announced.
Verdict: fair, for a 4 / 10 build.
The middle developer here made $5.1k, ×11 the market's $480 for a 4 / 10 build, with 3 in 10 under $1.2k. Revenue is up 45% on the market; 32 games are announced against 18 developers who shipped in the last year.
| Bottom 30% | $1.2k (exactly $1,199) |
|---|---|
| Median | $5.1k (exactly $5,095) |
| Top 25% | $97k (exactly $96,803) |
| Top 5% | $570k (exactly $569,770) |
| Developers, 2 yr | 24 |
| Released games | 28 |
| Announced | 32 |
| Effort | 4 / 10 |
| AI-buildability | Medium |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 45% on the market, supply 200% more developers than the period before.
Free games: 7%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Dungeon Crawler
- effort 4 / 10 · medium · effort 4 sits in the medium band
- Dice
- effort 2 / 10 · high · effort 2 sits in the high band
What it takes
- Effort
- 4 / 10 · mid 2D, writing-heavy, or simple 3D
- Systems
- Dungeon Crawler, Dice; 8 in 10 of the top 25% also carry Deckbuilding, Roguelike, Strategy
- Price point
- $9.99 typical · top 25% priced $19.99 or above
- Art
- 5 in 10 of the top 25% ship with 2D, Pixel Graphics
Why players buy here
The top 25% priced at $19.99 or above; the middle game at $9.99.
The top 10 games average 83% positive over 4,678 reviews.
What kills games here
3 in 10 developers made under $1.2k. 8 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 32 games are announced against 18 developers who shipped in the last year.
Adjacent niches
Dungeon Crawler with a different second tag, ranked by verdict then median.
- + Time ManagementFair
- + GamblingFair
- + Artificial IntelligenceFair
- + Local Co-OpFair
- + ZombiesFair
- + Word GameFair
- + ThrillerFair
- + Walking SimulatorFair
- + Score AttackFair
- + MMORPGPoor odds
- + DwarvesPoor odds
- + Dating SimPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Dicey Dungeons | older | $14.99 | 10,444 88% | 313k | $4.7M (exactly $4,696,667) | Terry Cavanagh |
| | Dice & Fold | older | $12.99 | 3,491 83% | 105k | $1.4M (exactly $1,360,443) | Tinymice Entertainment |
| | Demeo x Dungeons & Dragons: Battlemarked | $29.99 | 1,235 82% | 37k | $1.1M (exactly $1,111,130) | Resolution Games | |
| | Rune Dice | $14.99 | 1,267 79% | 38k | $570k (exactly $569,770) | Smart Raven Studio | |
| | Dice A Million | $12.99 | 1,075 90% | 32k | $419k (exactly $418,928) | countlessnights | |
| | Dice Legends | $19.99 | 252 76% | 7.6k | $151k (exactly $151,124) | Big Bite Games, Ad Luna | |
| | Die For The Lich | · EA | $11.99 | 275 78% | 8.3k | $99k (exactly $98,918) | Monovoid |
| | DOG WITCH | $9.99 | 323 89% | 9.7k | $97k (exactly $96,803) | Heckmouse | |
| | Luck & Loot | $7.99 | 138 90% | 4.1k | $33k (exactly $33,079) | SMARTcreative | |
| | Dice 'n Goblins | $13.99 | 55 90% | 1.7k | $23k (exactly $23,084) | Tsukumogami Software | |
| | Ribbit Rogue | $9.99 | 35 91% | 1.1k | $10k (exactly $10,490) | King Krab Games | |
| | Set a Watch: Digital Edition | $14.99 | 23 69% | 690 | $10k (exactly $10,343) | Acram Digital |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.