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Should I ship an Incremental Creature Collector?
Creature Collector + Incremental
Of 177 developers who shipped an Incremental Creature Collector in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 191 more are announced.
Verdict: fair, for a 5 / 10 build.
The middle developer here made $1.9k, ×3.0 the market's $630 for a 5 / 10 build, with 3 in 10 under $720. Revenue is up 75% on the market; 191 games are announced against 108 developers who shipped in the last year.
| Bottom 30% | $718 (exactly $718) |
|---|---|
| Median | $1.9k (exactly $1,915) |
| Top 25% | $8.6k (exactly $8,626) |
| Top 5% | $111k (exactly $111,351) |
| Developers, 2 yr | 177 |
| Released games | 377 |
| Announced | 191 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 75% on the market, supply 45% more developers than the period before.
Free games: 16%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Creature Collector
- effort 5 / 10 · medium · effort 5 sits in the medium band
- Incremental
- effort 1 / 10 · high · formulas and upgrade tables
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Creature Collector, Incremental; 5 in 10 of the top 25% also carry Idler, Simulation, Management
- Price point
- $4.99 typical · top 25% priced $7.99 or above
- Art
- 7 in 10 of the top 25% ship with Cute, Relaxing, 2D
Why players buy here
The top 25% priced at $7.99 or above; the middle game at $4.99.
The top 10 games average 94% positive over 24,906 reviews.
What kills games here
3 in 10 developers made under $720. 8 in 10 of the 100 games released 1 to 2 years ago have fewer than 100 reviews. 191 games are announced against 108 developers who shipped in the last year.
Adjacent niches
Creature Collector with a different second tag, ranked by verdict then median.
- + Perma DeathFair
- + Bullet HellFair
- + CapitalismFair
- + LootFair
- + IdlerFair
- + Action RoguelikeFair
- + SpaceFair
- + ZombiesFair
- + ArcadeFair
- + Co-opPoor odds
- + Dating SimPoor odds
- + MusicPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Berry Bury Berry | $7.99 | 8,619 98% | 259k | $2.1M (exactly $2,065,974) | Get(Color) Games | |
| | Chillquarium | older | $5.99 | 7,780 92% | 233k | $1.4M (exactly $1,398,066) | Ben Reber |
| | Tiny Pasture | $5.99 | 7,055 92% | 212k | $1.3M (exactly $1,267,784) | CaveLiquid | |
| | Fish to Dish: Idle Sushi | $5.99 | 2,525 96% | 76k | $454k (exactly $453,742) | Kygua Tech | |
| | A Building Full of Cats | older | $2.99 | 4,103 98% | 123k | $368k (exactly $368,039) | Devcats |
| | Cornerpond | $2.99 | 2,567 97% | 77k | $230k (exactly $230,260) | foolsroom | |
| | Desktop Raid | $8.99 | 672 76% | 20k | $181k (exactly $181,238) | Lee_Studio | |
| | Fantasy Aquarium | $6.99 | 833 79% | 25k | $175k (exactly $174,680) | MOON SCAPE | |
| | Bugtopia | $5.99 | 866 92% | 26k | $156k (exactly $155,620) | Nocturnal Games | |
| | Berserk B.I.T.S | $6.99 | 667 81% | 20k | $140k (exactly $139,870) | BerserkBoy Games | |
| | Loafing Town | $6.99 | 531 85% | 16k | $111k (exactly $111,351) | GoblinZz | |
| | Black Hole Fishing | $5.99 | 571 88% | 17k | $103k (exactly $102,609) | SDG Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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