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Should I ship a Co-op Inventory Management game?
Co-op + Inventory Management
Of 91 developers who shipped a Co-op Inventory Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 222 more are announced, ×3.9 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $20k, ×14 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $1.7k; 1 in 20 cleared $5.1M, ×3455 the market median. Revenue is down 80% on the market; 222 games are announced against 57 developers who shipped in the last year.
| Bottom 30% | $1.6k (exactly $1,647) |
|---|---|
| Median | $20k (exactly $20,374) |
| Top 25% | $248k (exactly $248,462) |
| Top 5% | $5.2M (exactly $5,175,216) |
| Developers, 2 yr | 91 |
| Released games | 161 |
| Announced | 222 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 80% on the market, supply 65% more developers than the period before.
Free games: 16%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Co-op
- effort 7 / 10 · low · co-op on Steam means online sessions and drop-in sync
- Inventory Management
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Co-op, Inventory Management; 4 in 10 of the top 25% also carry Online Co-Op, Simulation, Action
- Price point
- $9.99 typical · top 25% priced $19.99 or above
- Art
- 5 in 10 of the top 25% ship with First-Person, 3D, Realistic
Why players buy here
The top 25% priced at $19.99 or above; the middle game at $9.99.
The top 10 games average 89% positive over 168,329 reviews.
What kills games here
3 in 10 developers made under $1.7k. 5 in 10 of the 40 games released 1 to 2 years ago have fewer than 100 reviews. 222 games are announced against 57 developers who shipped in the last year, ×3.9 per shipper.
Adjacent niches
Co-op with a different second tag, ranked by verdict then median.
- + SuperheroFair
- + Boomer ShooterFair
- + GamblingFair
- + NinjaFair
- + TypingLong shot
- + Word GameLong shot
- + Open World Survival CraftPoor odds
- + World War IIPoor odds
- + AutomationPoor odds
- + TransportationPoor odds
- + JRPGPoor odds
- + Turn-BasedPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Supermarket Simulator | $19.99 | 79,236 92% | 2.4M | $48M (exactly $47,517,829) | Nokta Games | |
| | Warhammer 40,000: Inquisitor - Martyr | older | $49.99 | 19,552 75% | 587k | $29M (exactly $29,322,134) | NeocoreGames |
| | Titan Quest II | · EA | $34.99 | 17,398 81% | 522k | $18M (exactly $18,262,681) | Grimlore Games |
| | Drug Dealer Simulator | older | $19.99 | 18,297 85% | 549k | $11M (exactly $10,972,711) | Byterunners |
| | Car For Sale Simulator | $16.99 | 20,229 78% | 607k | $10M (exactly $10,310,721) | Red Axe Games | |
| | Sephiria | $17.99 | 11,582 94% | 347k | $6.3M (exactly $6,250,805) | TEAM HORAY | |
| | Waterpark Simulator | $12.99 | 13,280 96% | 398k | $5.2M (exactly $5,175,216) | CayPlay | |
| | Drug Dealer Simulator 2 | older | $24.99 | 5,480 69% | 164k | $4.1M (exactly $4,108,356) | Byterunners |
| | Two Worlds II HD | older | $24.99 | 3,880 60% | 116k | $2.9M (exactly $2,908,836) | Reality Pump Studios |
| | Survive the Nights | $19.99 | 4,719 68% | 142k | $2.8M (exactly $2,829,984) | a2z Interactive | |
| | Grocery Store Simulator | $14.99 | 5,337 90% | 160k | $2.4M (exactly $2,400,049) | EXPERIMENT ONE | |
| | Gunsmith Simulator | $24.99 | 3,165 84% | 95k | $2.4M (exactly $2,372,800) | GameHunters | |
| | FlyKnight | $5.99 | 10,432 96% | 313k | $1.9M (exactly $1,874,630) | Wabbaboy | |
| | Wrap House Simulator🌯 | $14.99 | 2,951 87% | 89k | $1.3M (exactly $1,327,065) | Broken Lyre Entertainment, Wendigo Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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