Do I ship it?

GamesBullet TimeBullet Time + Cyberpunk

Specimen · observed

Should I ship a Cyberpunk Bullet Time game?

Bullet Time + Cyberpunk

Of 36 developers who shipped a Cyberpunk Bullet Time game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 86 more are announced, ×3.6 for every developer who shipped in the last year.

Verdict: poor odds, for a 5 / 10 build.

The middle developer here made $2.1k, ×3.3 the market's $630 for a 5 / 10 build, and 3 in 10 made under $210; 1 in 20 cleared $540k, ×875 the market median. Revenue is down 75% on the market; 86 games are announced against 24 developers who shipped in the last year.

Deciding numbers: median 3.3 times the market baseline, revenue down 75% on the market, 86 announced, ×3.6 per developer who shipped in the last year.
Nobody has said they are building this yet.
Bullet Time + Cyberpunk
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 36
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $4.3k → $1.2k → $1.1k → $1.8k → $2.1k → $88k → $449 (still earning) → $239 (still earning)
The last cohort is still earning.
Outcomes for Bullet Time + Cyberpunk: Plate 1 · outcomes, 2 yr, n = 36
Bottom 30% $210 (exactly $210)
Median $2.1k (exactly $2,098)
Top 25% $22k (exactly $22,438)
Top 5% $549k (exactly $549,325)
Developers, 2 yr 36
Released games 124
Announced 86
Effort 5 / 10
AI-buildability Medium
Typical price $7.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 75% on the market, supply 100% more developers than the period before.

Free games: 19%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Bullet Time
effort 5 / 10 · medium · effort 5 sits in the medium band
Cyberpunk
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
5 / 10 · real systems or entry 3D
Systems
Bullet Time; 5 in 10 of the top 25% also carry Action, Shooter, FPS
Price point
$7.99 typical · top 25% priced $24.99 or above
Art
4 in 10 of the top 25% ship with First-Person, 3D, Atmospheric
Plate 4 · demand

Why players buy here

The top 25% priced at $24.99 or above; the middle game at $7.99.

The top 10 games average 54% positive over 20,407 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $210, median $2.1k, 1 in 4 over $22k, 1 in 20 over $540k.

3 in 10 developers made under $210. 8 in 10 of the 13 games released 1 to 2 years ago have fewer than 100 reviews. 86 games are announced against 24 developers who shipped in the last year, ×3.6 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Bullet Time with a different setting or mood, ranked by verdict then median.

  1. + NoirFair11 devs · median $3.1k · 12 announced
  2. + LogicFair9 devs · median $1.8k · 7 announced
  3. + Boomer ShooterFair30 devs · median $1.7k · 30 announced
  4. + LootFair15 devs · median $836 · 21 announced
  5. + IncrementalFair13 devs · median $718 · 8 announced
  6. + StrategyFair60 devs · median $599 · 59 announced
  7. + Tower DefenseFair20 devs · median $597 · 20 announced
  8. + Quick-Time EventsLong shot10 devs · median $390 · 15 announced
  9. + On-Rails ShooterLong shot8 devs · median $359 · 8 announced
  10. + DystopianPoor odds13 devs · median $44k · 39 announced
  11. + Co-opPoor odds13 devs · median $5.4k · 30 announced
  12. + Beat 'em upPoor odds11 devs · median $4.7k · 19 announced

All 95 pairs on the Bullet Time page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
SUPERHOT older $24.99 27,765 91% 833k $21M (exactly $20,815,420) SUPERHOT Team
Killing Floor 3 $39.99 16,493 46% 495k $20M (exactly $19,786,652) Tripwire Interactive
SUPERHOT: MIND CONTROL DELETE older $24.99 9,247 85% 277k $6.9M (exactly $6,932,476) SUPERHOT Team
Severed Steel older $24.99 8,880 95% 266k $6.7M (exactly $6,657,336) Greylock Studio
SUPERHOT VR older $24.99 7,978 82% 239k $6.0M (exactly $5,981,107) SUPERHOT Team
Vanquish older $19.99 6,974 89% 209k $4.2M (exactly $4,182,308) PlatinumGames, Little Stone Software
Pistol Whip older $29.99 3,586 94% 108k $3.2M (exactly $3,226,324) Cloudhead Games Ltd.
Sairento VR older $29.99 1,448 86% 43k $1.3M (exactly $1,302,766) Mixed Realms Pte Ltd, Swag Soft Holding… (Mixed Realms Pte Ltd, Swag Soft Holdings Pte Ltd)
Wanted: Dead older $29.99 1,373 67% 41k $1.2M (exactly $1,235,288) Soleil Ltd.
Gungrave G.O.R.E older $29.99 744 71% 22k $669k (exactly $669,377) Iggymob Co.,Ltd
Out of Action · EA $19.99 916 77% 27k $549k (exactly $549,325) Doku Games LTD
SPRAWL zero $24.99 710 94% 21k $532k (exactly $532,287) MAETH
Deadeye Deepfake Simulacrum $12.99 839 98% 25k $327k (exactly $326,958) nodayshalleraseyou
RAM: Random Access Mayhem $14.99 611 97% 18k $275k (exactly $274,767) Xylem Studios
Neon Inferno $19.99 378 92% 11k $227k (exactly $226,687) Zenovia Interactive
UNYIELDER $24.99 117 62% 3.5k $88k (exactly $87,715) TrueWorld Studios
PARKSIDE: DECAYED SOUL MANIPULATION $13.99 178 87% 5.3k $75k (exactly $74,707) Banana Hardsoft
Book Shooter $6.99 107 86% 3.2k $22k (exactly $22,438) SOS GameLab.
Gunstoppable $12.49 58 81% 1.7k $22k (exactly $21,733) CAGE Studios

Estimates: copies = reviews × 30, gross = copies × list price.