Games › Co-op › Co-op + Animals
Should I ship an Animal Co-op game?
Co-op + Animals
Only 15 developers shipped an Animal Co-op game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Virtual Hunter, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 56 more are announced, ×4.3 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $1.2k, ×0.8 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $540; 1 in 20 cleared $120k, ×87 the market median. Momentum is unreadable here, too few recent games; 56 games are announced against 13 developers who shipped in the last year.
not enough cohorts to draw
| Bottom 30% | $538 (exactly $538) |
|---|---|
| Median | $1.2k (exactly $1,199) |
| Top 25% | $7.1k (exactly $7,130) |
| Top 5% | $130k (exactly $129,698) |
| Developers, 2 yr | 15 |
| Released games | 26 |
| Announced | 56 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $7.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 550% more developers than the period before.
Free games: 19%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Co-op
- Price point
- $7.99 typical
Why players buy here
The top 10 games average 75% positive over 650 reviews.
What kills games here
3 in 10 developers made under $540. 56 games are announced against 13 developers who shipped in the last year, ×4.3 per shipper.
Adjacent niches
Co-op with a different setting or mood, ranked by verdict then median.
- + SuperheroFair
- + Boomer ShooterFair
- + GamblingFair
- + NinjaFair
- + TypingLong shot
- + Word GameLong shot
- + Open World Survival CraftPoor odds
- + World War IIPoor odds
- + AutomationPoor odds
- + TransportationPoor odds
- + JRPGPoor odds
- + Turn-BasedPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Ranch Simulator: Build, Hunt, Farm | older | $24.99 | 40,862 79% | 1.2M | $31M (exactly $30,634,241) | Toxic Dog |
| | Tooth and Tail | older | $19.99 | 2,887 82% | 87k | $1.7M (exactly $1,731,334) | Pocketwatch Games |
| | Meadow - A Shelter Game | older | $6.99 | 5,060 90% | 152k | $1.1M (exactly $1,061,082) | Might and Delight |
| | Virtual Hunter | $24.99 | 173 71% | 5.2k | $130k (exactly $129,698) | Korpi Games Oy | |
| | Frog Sqwad 🐸 | $7.99 | 352 72% | 11k | $84k (exactly $84,374) | Panic Stations | |
| | Turn the Line! | · EA older | $13.99 | 59 79% | 1.8k | $25k (exactly $24,762) | Megatent Inc. |
| | Pigeons Attack | older | $4.99 | 154 90% | 4.6k | $23k (exactly $23,054) | Nixtor Game Studio |
| | Marsupilami 2 - Salsa Palombia | $24.99 | 28 100% | 840 | $21k (exactly $20,992) | Ocellus Studio | |
| | Skollorn | $6.99 | 34 94% | 1.0k | $7.1k (exactly $7,130) | Fenris Labs | |
| | Making it Home | older | $9.99 | 22 90% | 660 | $6.6k (exactly $6,593) | Pill Bug Interactive |
| | Hide and Moo! | $5.99 | 34 76% | 1.0k | $6.1k (exactly $6,110) | Black Sea Studios | |
| | Besetmere Forest | · EA | $8.99 | 7 100% | 210 | $1.9k (exactly $1,888) | Paper Cut Studio |
| | FROGGLE | $5.00 | 12 91% | 360 | $1.8k (exactly $1,800) | Dubs | |
| | Sheep Sweep | $9.99 | 4 100% | 120 | $1.2k (exactly $1,199) | Elegant Horse Studios | |
| | Wacky! Deer & Munk Adventure | $8.99 | 4 75% | 120 | $1.1k (exactly $1,079) | IDIOCRACY, INC | |
| | Hex Town | · EA | $8.99 | 2 100% | 60 | $539 (exactly $539) | Nighttime Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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