Do I ship it?

GamesVehicular CombatVehicular Combat + Zombies

Specimen · observed

Should I ship a Zombie Vehicular Combat game?

Vehicular Combat + Zombies

Only 15 developers shipped a Zombie Vehicular Combat game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, John Carpenter's Toxic Commando, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 27 more are announced, ×2.7 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $300, ×0.5 the market's $630 for a 6 / 10 build, and 3 in 10 made under $180. 27 games are announced against 10 developers who shipped in the last year, ×2.7 per shipper, while revenue is up 1475% on the market.

Deciding numbers: median 0.5 times the market baseline, revenue up 1475% on the market, 27 announced, ×2.7 per developer who shipped in the last year.
Nobody has said they are building this yet.
Vehicular Combat + Zombies
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 15
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $1.3k → $899 → $1.9k → $59 → $70k (still earning) → $179 (still earning)
The last cohort is still earning.
Outcomes for Vehicular Combat + Zombies: Plate 1 · outcomes, 2 yr, n = 15
Bottom 30% $179 (exactly $179)
Median $300 (exactly $300)
Top 25% $21k (exactly $20,614)
Top 5% $7.5M (exactly $7,526,918)
Developers, 2 yr 15
Released games 47
Announced 27
Effort 6 / 10
AI-buildability Medium
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 1475% on the market, supply 100% more developers than the period before.

Free games: 4%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Vehicular Combat
effort 6 / 10 · medium · effort 6 sits in the medium band
Zombies
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Vehicular Combat; 8 in 10 of the top 25% also carry Action, Online Co-Op, PvE
Price point
$4.99 typical · top 25% priced $39.99 or above
Art
8 in 10 of the top 25% ship with First-Person
Plate 4 · demand

Why players buy here

The top 25% priced at $39.99 or above; the middle game at $4.99.

The top 10 games average 73% positive over 7,433 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $180, median $300, 1 in 4 over $20k, 1 in 20 over $7.5M.

3 in 10 developers made under $180. All of the 5 games released 1 to 2 years ago have fewer than 100 reviews. 27 games are announced against 10 developers who shipped in the last year, ×2.7 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Vehicular Combat with a different setting or mood, ranked by verdict then median.

  1. + Looter ShooterFair11 devs · median $15k · 14 announced
  2. + BuildingPoor odds14 devs · median $303k · 40 announced
  3. + Online Co-OpPoor odds29 devs · median $62k · 75 announced
  4. + Co-opPoor odds38 devs · median $32k · 101 announced
  5. + HistoricalPoor odds16 devs · median $32k · 36 announced
  6. + CraftingPoor odds14 devs · median $20k · 43 announced
  7. + Open WorldPoor odds45 devs · median $15k · 97 announced
  8. + ManagementPoor odds21 devs · median $13k · 36 announced
  9. + SandboxPoor odds25 devs · median $10k · 70 announced
  10. + Real Time TacticsPoor odds20 devs · median $9.6k · 50 announced
  11. + ModernPoor odds18 devs · median $8.6k · 25 announced
  12. + MechsPoor odds24 devs · median $4.8k · 52 announced

All 98 pairs on the Vehicular Combat page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
John Carpenter's Toxic Commando $39.99 6,274 72% 188k $7.5M (exactly $7,526,918) Saber Interactive
Gas Guzzlers Extreme older $24.99 3,081 86% 92k $2.3M (exactly $2,309,826) Gamepires
Stubbs the Zombie in Rebel Without a Pulse older $19.99 1,781 89% 53k $1.1M (exactly $1,068,066) Aspyr
Zombie Driver HD older $9.99 2,770 84% 83k $830k (exactly $830,169) Exor Studios
Human Host · EA $16.88 866 83% 26k $439k (exactly $438,542) Virtual Matrix Studio
Nightmare Drive · EA $14.99 156 78% 4.7k $70k (exactly $70,153) Voidfiller
Endgame: Road To Salvation · EA older $11.99 156 97% 4.7k $56k (exactly $56,113) Indie/Anon Games
Hell Road VR older $19.99 60 85% 1.8k $36k (exactly $35,982) Travolab Replay
SCAD · EA $7.99 86 76% 2.6k $21k (exactly $20,614) NAISU
1 Million Zombies older $9.99 60 90% 1.8k $18k (exactly $17,982) Chubby Kiwi Games
TONK · EA $3.99 22 77% 660 $2.6k (exactly $2,633) YourAverageOtter
4番線 | Platform 4 $4.99 13 84% 390 $1.9k (exactly $1,946) MFC STUDIO, KOSEI YASUDA
Money Theft $4.99 13 76% 390 $1.9k (exactly $1,946) Valkeala Software, Tero Lunkka
FUEL & FURY $9.99 1 0% 30 $300 (exactly $300) Rubicon Game Studios
Doomriderz $9.99 1 0% 30 $300 (exactly $300) SlicedBlue 3D
Undead Tread $6.99 1 100% 30 $210 (exactly $210) Fletcher Poole

Estimates: copies = reviews × 30, gross = copies × list price.