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Should I ship a Shop Keeper Walking Simulator?
Walking Simulator + Shop Keeper
Of 22 developers who shipped a Shop Keeper Walking Simulator in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 28 more are announced.
Verdict: poor odds, for a 4 / 10 build.
The middle developer here made $5.1k, ×11 the market's $480 for a 4 / 10 build, and 3 in 10 made under $1.2k; 1 in 20 cleared $39k, ×84 the market median. Revenue is down 85% on the market; 28 games are announced against 19 developers who shipped in the last year.
not enough cohorts to draw
| Bottom 30% | $1.2k (exactly $1,198) |
|---|---|
| Median | $5.1k (exactly $5,090) |
| Top 25% | $24k (exactly $23,906) |
| Top 5% | $40k (exactly $39,714) |
| Developers, 2 yr | 22 |
| Released games | 26 |
| Announced | 28 |
| Effort | 4 / 10 |
| AI-buildability | Medium |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 85% on the market, supply 535% more developers than the period before.
Free games: 4%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Walking Simulator
- effort 4 / 10 · medium · effort 4 sits in the medium band
- Shop Keeper
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 4 / 10 · mid 2D, writing-heavy, or simple 3D
- Systems
- Walking Simulator, Shop Keeper; 6 in 10 of the top 25% also carry Simulation, Immersive Sim, Life Sim
- Price point
- $4.99 typical · top 25% priced $14.99 or above
- Art
- 6 in 10 of the top 25% ship with First-Person, Relaxing, 3D
Why players buy here
The top 25% priced at $14.99 or above; the middle game at $4.99.
The top 10 games average 78% positive over 1,103 reviews.
What kills games here
3 in 10 developers made under $1.2k. 28 games are announced against 19 developers who shipped in the last year.
Adjacent niches
Walking Simulator with a different second tag, ranked by verdict then median.
- + FMVStrong odds
- + WarFair
- + RomanceFair
- + Escape RoomFair
- + ThrillerFair
- + MusicFair
- + SupernaturalFair
- + Psychological HorrorFair
- + PsychologicalFair
- + IdlerFair
- + Mystery DungeonFair
- + NoirFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | King of Retail | older | $25.99 | 2,982 88% | 89k | $2.3M (exactly $2,325,065) | Freaking Games |
| | A Merchant's Promise | · EA | $14.99 | 300 86% | 9.0k | $135k (exactly $134,910) | Game Draft Studio |
| | Tidy Up Together | $5.99 | 221 80% | 6.6k | $40k (exactly $39,714) | Malum Games | |
| | Tech Store Simulator | $9.99 | 103 61% | 3.1k | $31k (exactly $30,869) | Astrasoft | |
| | Village Merchant | $14.99 | 60 68% | 1.8k | $27k (exactly $26,982) | Beast Games S. A., Console Labs S. A. | |
| | Arcadia Cafe | $4.99 | 168 92% | 5.0k | $25k (exactly $25,150) | Judas Brothers, Rassl.me | |
| | Parcel Delivery Simulator | $6.99 | 114 61% | 3.4k | $24k (exactly $23,906) | Digital Melody | |
| | I Sell Lemonade | $13.99 | 56 67% | 1.7k | $24k (exactly $23,503) | EBS, Picklebyte | |
| | Conductor: Eternal Service | $14.99 | 34 64% | 1.0k | $15k (exactly $15,290) | Beshbarmak games | |
| | My Corp Cargo Simulator | · EA older | $4.99 | 71 66% | 2.1k | $11k (exactly $10,629) | No King Interactive |
| | Sushi Simulator | $7.99 | 36 75% | 1.1k | $8.6k (exactly $8,629) | C51 Games | |
| | Abyss Bistro | $18.99 | 11 100% | 330 | $6.3k (exactly $6,267) | MEONGSOFT |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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