Games › Strategy › Strategy + Quick-Time Events
Should I ship a Quick-Time Events Strategy game?
Strategy + Quick-Time Events
Of 107 developers who shipped a Quick-Time Events Strategy game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 97 more are announced.
Verdict: dead, for a 5 / 10 build.
The middle developer here made $450 in the last 2 years and $300 over 4, against a market of $630 for a 5 / 10 build. 69 developers shipped in the last year and 97 games are announced.
| Bottom 30% | $120 (exactly $120) |
|---|---|
| Median | $449 (exactly $449) |
| Top 25% | $1.6k (exactly $1,556) |
| Top 5% | $24k (exactly $23,653) |
| Developers, 2 yr | 107 |
| Released games | 211 |
| Announced | 97 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 25% on the market, supply 75% more developers than the period before.
Free games: 10%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Strategy
- effort 5 / 10 · medium · effort 5 sits in the medium band
- Quick-Time Events
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Strategy, Quick-Time Events; 3 in 10 of the top 25% also carry Simulation, RPG
- Price point
- $4.99 typical · top 25% priced $9.99 or above
- Art
- 4 in 10 of the top 25% ship with 2D, Colorful, Relaxing
Why players buy here
The top 25% priced at $9.99 or above; the middle game at $4.99.
The top 10 games average 79% positive over 6,786 reviews.
What kills games here
3 in 10 developers made under $120. 9 in 10 of the 48 games released 1 to 2 years ago have fewer than 100 reviews. 97 games are announced against 69 developers who shipped in the last year.
Adjacent niches
Strategy with a different second tag, ranked by verdict then median.
- + FMVStrong odds
- + Job SimulatorFair
- + BaseballFair
- + LGBTQ+Fair
- + WuxiaFair
- + FarmingFair
- + Martial ArtsFair
- + SubmarineFair
- + NavalFair
- + IdlerFair
- + Shop KeeperFair
- + HackingFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Thriving City: Song | older | $18.99 | 3,054 81% | 92k | $1.7M (exactly $1,739,864) | White Star Studio |
| | Ship, Inc. | $9.99 | 2,168 83% | 65k | $650k (exactly $649,750) | Rogue Duck Interactive | |
| | Lost But Found | $6.99 | 2,316 71% | 69k | $486k (exactly $485,665) | Rogue Duck Interactive | |
| | Superscout | older | $17.99 | 652 75% | 20k | $352k (exactly $351,884) | Mountain and Sea Studio |
| | Cats & Cups | $9.99 | 1,047 89% | 31k | $314k (exactly $313,786) | Rogue Duck Interactive | |
| | Nothing To Declare | $9.99 | 234 76% | 7.0k | $70k (exactly $70,130) | Rogue Duck Interactive | |
| | Sorry! I surrounded beauty! | $5.99 | 344 82% | 10k | $62k (exactly $61,817) | Really Games | |
| | 我的同事不对劲 | $8.99 | 215 89% | 6.5k | $58k (exactly $57,986) | 11J Studio | |
| | Magin: The Rat Project Stories | $19.99 | 79 69% | 2.4k | $47k (exactly $47,376) | The Rat Project | |
| | Couple-Cultivation Saves the World | $7.99 | 196 59% | 5.9k | $47k (exactly $46,981) | Guns&Roses Studio | |
| | Frog Jump | $4.99 | 158 86% | 4.7k | $24k (exactly $23,653) | SlugShot Games | |
| | Type or Die | $13.99 | 29 31% | 870 | $12k (exactly $12,171) | Type or Die |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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