Do I ship it?

GamesStrategyStrategy + Perma Death

Specimen · observed

Should I ship a Perma Death Strategy game?

Strategy + Perma Death

Of 316 developers who shipped a Perma Death Strategy game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 586 more are announced, ×2.9 for every developer who shipped in the last year.

Verdict: poor odds, for a 5 / 10 build.

The middle developer here made $1.8k, ×2.9 the market's $630 for a 5 / 10 build, and 3 in 10 made under $300; 1 in 20 cleared $340k, ×546 the market median. Revenue is down 35% on the market; 586 games are announced against 199 developers who shipped in the last year.

Deciding numbers: median 2.9 times the market baseline, revenue down 35% on the market, 586 announced, ×2.9 per developer who shipped in the last year.
Nobody has said they are building this yet.
Strategy + Perma Death
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 316
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $3.6k → $2.7k → $1.8k → $2.4k → $4.6k → $3.6k → $1.3k (still earning) → $359 (still earning)
The last cohort is still earning.
Outcomes for Strategy + Perma Death: Plate 1 · outcomes, 2 yr, n = 316
Bottom 30% $300 (exactly $300)
Median $1.8k (exactly $1,798)
Top 25% $13k (exactly $12,946)
Top 5% $343k (exactly $343,028)
Developers, 2 yr 316
Released games 783
Announced 586
Effort 5 / 10
AI-buildability Medium
Typical price $7.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 35% on the market, supply 70% more developers than the period before.

Free games: 9%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Strategy
effort 5 / 10 · medium · effort 5 sits in the medium band
Perma Death
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
5 / 10 · real systems or entry 3D
Systems
Strategy, Perma Death; 5 in 10 of the top 25% also carry Roguelike, Roguelite, Turn-Based Strategy
Price point
$7.99 typical · top 25% priced $17.99 or above
Art
4 in 10 of the top 25% ship with 2D, Pixel Graphics
Plate 4 · demand

Why players buy here

The top 25% priced at $17.99 or above; the middle game at $7.99.

The top 10 games average 86% positive over 41,348 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $300, median $1.8k, 1 in 4 over $12k, 1 in 20 over $340k.

3 in 10 developers made under $300. 8 in 10 of the 125 games released 1 to 2 years ago have fewer than 100 reviews. 586 games are announced against 199 developers who shipped in the last year, ×2.9 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Strategy with a different second tag, ranked by verdict then median.

  1. + FMVStrong odds50 devs · median $65k · 27 announced
  2. + Job SimulatorFair62 devs · median $16k · 74 announced
  3. + BaseballFair14 devs · median $7.5k · 7 announced
  4. + LGBTQ+Fair89 devs · median $6.7k · 91 announced
  5. + WuxiaFair23 devs · median $4.7k · 41 announced
  6. + FarmingFair44 devs · median $4.3k · 42 announced
  7. + Martial ArtsFair81 devs · median $3.0k · 94 announced
  8. + SubmarineFair21 devs · median $2.4k · 23 announced
  9. + NavalFair66 devs · median $2.2k · 88 announced
  10. + IdlerFair696 devs · median $1.9k · 988 announced
  11. + Shop KeeperFair159 devs · median $1.8k · 264 announced
  12. + HackingFair96 devs · median $1.2k · 132 announced

All 275 pairs on the Strategy page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Darkest Dungeon® older $24.99 140,790 91% 4.2M $106M (exactly $105,550,263) Red Hook Studios
XCOM® 2 older $19.99 79,998 84% 2.4M $48M (exactly $47,974,801) Firaxis Games, Feral Interactive (Mac),… (Firaxis Games, Feral Interactive (Mac), Feral Interactive (Linux))
FTL: Faster Than Light older $9.99 62,763 94% 1.9M $19M (exactly $18,810,071) Subset Games
XCOM: Enemy Unknown older $14.99 40,345 93% 1.2M $18M (exactly $18,143,146) Firaxis Games, Feral Interactive (Linux)
Peglin older $19.99 16,626 83% 499k $10M (exactly $9,970,612) Red Nexus Games Inc.
The Last Spell older $24.99 13,260 91% 398k $9.9M (exactly $9,941,022) Ishtar Games
Five Nights at Freddy's 2 older $7.99 23,871 93% 716k $5.7M (exactly $5,721,879) Scott Cawthon
Bomber Crew older $15.99 10,416 88% 312k $5.0M (exactly $4,996,555) Runner Duck
LOCKDOWN Protocol $9.99 16,605 86% 498k $5.0M (exactly $4,976,518) Mirage Creative Lab
Wildfrost older $19.99 8,175 82% 245k $4.9M (exactly $4,902,548) Deadpan Games, Gaziter
Cyber Knights: Flashpoint $29.99 2,926 93% 88k $2.6M (exactly $2,632,522) Trese Brothers
Void War $19.99 3,653 94% 110k $2.2M (exactly $2,190,704) Tundra
Everything is Crab: The Animal Evolution Roguelite $9.99 6,876 76% 206k $2.1M (exactly $2,060,737) Odd Dreams Digital
Aethermancer · EA $25.99 2,585 91% 78k $2.0M (exactly $2,015,524) moi rai games
Dwarves: Glory, Death and Loot $14.99 2,588 82% 78k $1.2M (exactly $1,163,824) Hamma Studios
SpellRogue $19.99 1,566 86% 47k $939k (exactly $939,130) Guidelight Games
LONESTAR $12.99 2,183 90% 65k $851k (exactly $850,715) Math Tide
Dungeon Settlers · EA $24.99 1,117 79% 34k $837k (exactly $837,415) CanOpener
Pronoun Palace $19.84 1,249 99% 37k $743k (exactly $743,405) Cadence Petersen, Hazel Fackler

Estimates: copies = reviews × 30, gross = copies × list price.