Do I ship it?

GamesVehicular CombatVehicular Combat + Military

Specimen · observed

Should I ship a Military Vehicular Combat game?

Vehicular Combat + Military

Of 75 developers who shipped a Military Vehicular Combat game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 158 more are announced, ×3.0 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $1.3k, ×2.1 the market's $630 for a 6 / 10 build, and 3 in 10 made under $300; 1 in 20 cleared $2.1M, ×3381 the market median. Revenue is up 15% on the market; 158 games are announced against 52 developers who shipped in the last year.

Deciding numbers: median 2.1 times the market baseline, revenue up 15% on the market, 158 announced, ×3.0 per developer who shipped in the last year.
Nobody has said they are building this yet.
Vehicular Combat + Military
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 75
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $210 → $1.5k → $748 → $51k → $5.8k → $1.7k → $748 (still earning) → $1.2k (still earning)
The last cohort is still earning.
Outcomes for Vehicular Combat + Military: Plate 1 · outcomes, 2 yr, n = 75
Bottom 30% $300 (exactly $300)
Median $1.3k (exactly $1,347)
Top 25% $65k (exactly $65,367)
Top 5% $2.1M (exactly $2,123,180)
Developers, 2 yr 75
Released games 229
Announced 158
Effort 6 / 10
AI-buildability Medium
Typical price $9.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 15% on the market, supply 115% more developers than the period before.

Free games: 17%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Vehicular Combat
effort 6 / 10 · medium · effort 6 sits in the medium band
Military
effort 6 / 10 · medium · effort 6 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Vehicular Combat; 6 in 10 of the top 25% also carry Action, Shooter, Simulation
Price point
$9.99 typical · top 25% priced $29.99 or above
Art
4 in 10 of the top 25% ship with 3D, Realistic, First-Person
Plate 4 · demand

Why players buy here

The top 25% priced at $29.99 or above; the middle game at $9.99.

The top 10 games average 80% positive over 83,825 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $300, median $1.3k, 1 in 4 over $65k, 1 in 20 over $2.1M.

3 in 10 developers made under $300. 7 in 10 of the 31 games released 1 to 2 years ago have fewer than 100 reviews. 158 games are announced against 52 developers who shipped in the last year, ×3.0 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Vehicular Combat with a different setting or mood, ranked by verdict then median.

  1. + Looter ShooterFair11 devs · median $15k · 14 announced
  2. + BuildingPoor odds14 devs · median $303k · 40 announced
  3. + Online Co-OpPoor odds29 devs · median $62k · 75 announced
  4. + Co-opPoor odds38 devs · median $32k · 101 announced
  5. + HistoricalPoor odds16 devs · median $32k · 36 announced
  6. + CraftingPoor odds14 devs · median $20k · 43 announced
  7. + Open WorldPoor odds45 devs · median $15k · 97 announced
  8. + ManagementPoor odds21 devs · median $13k · 36 announced
  9. + SandboxPoor odds25 devs · median $10k · 70 announced
  10. + Real Time TacticsPoor odds20 devs · median $9.6k · 50 announced
  11. + ModernPoor odds18 devs · median $8.6k · 25 announced
  12. + MechsPoor odds24 devs · median $4.8k · 52 announced

All 98 pairs on the Vehicular Combat page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Battlefield™ 2042 older $59.99 260,308 49% 7.8M $468M (exactly $468,476,308) DICE
ARMORED CORE™ VI FIRES OF RUBICON™ older $59.99 66,987 91% 2.0M $121M (exactly $120,556,504) FromSoftware, Inc.
WARDOGS · EA $39.99 58,250 81% 1.7M $70M (exactly $69,882,525) BULKHEAD
Rising Storm 2: Vietnam older $24.99 42,381 87% 1.3M $32M (exactly $31,773,036) Antimatter Games, Tripwire Interactive
VTOL VR older $29.99 19,885 98% 597k $18M (exactly $17,890,534) Boundless Dynamics, LLC
Hell Let Loose: Vietnam $39.99 10,702 61% 321k $13M (exactly $12,839,189) Expression Games
From the Depths older $24.99 11,059 89% 332k $8.3M (exactly $8,290,932) Brilliant Skies Ltd.
Sprocket · EA older $19.99 12,336 92% 370k $7.4M (exactly $7,397,899) Hamish Dunn
Gunner, HEAT, PC! · EA older $29.99 7,603 91% 228k $6.8M (exactly $6,840,419) Radian Simulations LLC
Naval Action older $19.99 10,187 52% 306k $6.1M (exactly $6,109,144) Bermuda Computer Club
Pax Autocratica · EA $29.99 3,202 91% 96k $2.9M (exactly $2,880,839) Multiverse
Cleared Hot · EA $17.99 3,934 96% 118k $2.1M (exactly $2,123,180) Not Knowing Corporation
Forefront $27.99 1,913 84% 57k $1.6M (exactly $1,606,346) Triangle Factory
SimplePlanes 2 · EA $19.99 1,316 92% 39k $789k (exactly $789,205) Jundroo, LLC
Vietnam War · EA $14.99 1,704 84% 51k $766k (exactly $766,289) Thorium Game Lab
Task Force Admiral - Vol.1: American Carrier Battles · EA $39.99 633 87% 19k $759k (exactly $759,410) Drydock Dreams Games
Heroes of Valor · EA $14.99 1,324 90% 40k $595k (exactly $595,403) Fancy Cat Interactive
Tank Squad $19.99 847 70% 25k $508k (exactly $507,946) DeGenerals S.A.

Estimates: copies = reviews × 30, gross = copies × list price.