Games › Resource Management › Resource Management + Mars
Should I ship a Mars Resource Management game?
Resource Management + Mars
Only 12 developers shipped a Mars Resource Management game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Surviving Mars: Relaunched, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 34 more are announced, ×5.7 for every developer who shipped in the last year.
Verdict: poor odds, for a 5 / 10 build.
The middle developer here made $350k, ×562 the market's $630 for a 5 / 10 build, and 3 in 10 made under $18k; 1 in 20 cleared $2.6M, ×4207 the market median. Revenue is up 2405% on the market; 34 games are announced against 6 developers who shipped in the last year.
| Bottom 30% | $17k (exactly $17,094) |
|---|---|
| Median | $353k (exactly $353,109) |
| Top 25% | $1.7M (exactly $1,691,422) |
| Top 5% | $2.6M (exactly $2,641,739) |
| Developers, 2 yr | 12 |
| Released games | 37 |
| Announced | 34 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $24.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 2405% on the market, supply as many developers as the period before.
Free games: 14%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Resource Management
- effort 4 / 10 · medium · effort 4 sits in the medium band
- Mars
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Resource Management
- Price point
- $24.99 typical
Why players buy here
The top 10 games average 76% positive over 11,549 reviews.
What kills games here
3 in 10 developers made under $18k. 7 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 34 games are announced against 6 developers who shipped in the last year, ×5.7 per shipper.
Adjacent niches
Resource Management with a different setting or mood, ranked by verdict then median.
- + Artificial IntelligenceFair
- + DwarvesFair
- + WesternFair
- + SnowFair
- + JRPGFair
- + UnderwaterFair
- + CollectathonFair
- + IncrementalFair
- + IdlerFair
- + ArcadeFair
- + HorsesFair
- + Quick-Time EventsFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Per Aspera | older | $29.99 | 4,105 76% | 123k | $3.7M (exactly $3,693,268) | Tlön Industries |
| | Surviving Mars: Relaunched | $39.99 | 2,202 55% | 66k | $2.6M (exactly $2,641,739) | Haemimont Games | |
| | Occupy Mars: The Game | $29.99 | 2,714 68% | 81k | $2.4M (exactly $2,441,786) | ▲ Pyramid Games | |
| | Terraformers | older | $19.99 | 3,031 88% | 91k | $1.8M (exactly $1,817,691) | Asteroid Lab |
| | Plan B: Terraform | $15.99 | 3,526 91% | 106k | $1.7M (exactly $1,691,422) | Gaddy Games | |
| | Mars Horizon | older | $19.99 | 2,757 84% | 83k | $1.7M (exactly $1,653,373) | Auroch Digital |
| | Solargene | $34.99 | 777 77% | 23k | $816k (exactly $815,617) | Alexander Semenov | |
| | MarZ: Tactical Base Defense | older | $21.99 | 808 77% | 24k | $533k (exactly $533,038) | Giant Grey |
| | Blossom: The Seed of Life | $16.99 | 1,011 88% | 30k | $515k (exactly $515,307) | Pebbledust Games | |
| | Calyx | · EA | $24.99 | 471 88% | 14k | $353k (exactly $353,109) | Studio 568 |
| | Stellar Settlers: Space Base Builder | $11.99 | 744 69% | 22k | $268k (exactly $267,617) | Tinymice Entertainment | |
| | Surviving Mars: Pioneer | $24.99 | 78 83% | 2.3k | $58k (exactly $58,477) | Bolverk Games | |
| | Dissent on Mars | $29.99 | 19 47% | 570 | $17k (exactly $17,094) | Michael Hicks, Gonçalo Antunes | |
| | HAS Galactics | $11.99 | 7 28% | 210 | $2.5k (exactly $2,518) | HAS Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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