Do I ship it?

GamesManagementManagement + Quick-Time Events

Specimen · observed

Should I ship a Quick-Time Events Management game?

Management + Quick-Time Events

Of 26 developers who shipped a Quick-Time Events Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 54 more are announced, ×3.9 for every developer who shipped in the last year.

Verdict: poor odds, for a 5 / 10 build.

The middle developer here made $1.7k, ×2.7 the market's $630 for a 5 / 10 build, and 3 in 10 made under $600; 1 in 20 cleared $230k, ×367 the market median. Revenue is down 30% on the market; 54 games are announced against 14 developers who shipped in the last year.

Deciding numbers: median 2.7 times the market baseline, revenue down 30% on the market, 54 announced, ×3.9 per developer who shipped in the last year.
Nobody has said they are building this yet.
Management + Quick-Time Events
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 26
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $38k → $10k → $12k → $1.1k → $2.4k (still earning) → $5.9k (still earning)
The last cohort is still earning.
Outcomes for Management + Quick-Time Events: Plate 1 · outcomes, 2 yr, n = 26
Bottom 30% $600 (exactly $600)
Median $1.7k (exactly $1,704)
Top 25% $6.9k (exactly $6,920)
Top 5% $230k (exactly $230,260)
Developers, 2 yr 26
Released games 45
Announced 54
Effort 5 / 10
AI-buildability Medium
Typical price $5.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 30% on the market, supply 15% more developers than the period before.

Free games: 11%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Management
effort 5 / 10 · medium · effort 5 sits in the medium band
Quick-Time Events
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
5 / 10 · real systems or entry 3D
Systems
Management, Quick-Time Events; 6 in 10 of the top 25% also carry Simulation, Economy, Life Sim
Price point
$5.99 typical · top 25% priced $9.99 or above
Art
4 in 10 of the top 25% ship with 2D, 3D, Colorful
Plate 4 · demand

Why players buy here

The top 25% priced at $9.99 or above; the middle game at $5.99.

The top 10 games average 89% positive over 6,585 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $600, median $1.7k, 1 in 4 over $6.9k, 1 in 20 over $230k.

3 in 10 developers made under $600. 7 in 10 of the 13 games released 1 to 2 years ago have fewer than 100 reviews. 54 games are announced against 14 developers who shipped in the last year, ×3.9 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Management with a different second tag, ranked by verdict then median.

  1. + RomeFair21 devs · median $64k · 23 announced
  2. + Job SimulatorFair195 devs · median $17k · 225 announced
  3. + WesternFair18 devs · median $13k · 22 announced
  4. + Artificial IntelligenceFair114 devs · median $12k · 154 announced
  5. + JRPGFair37 devs · median $9.4k · 35 announced
  6. + MinigamesFair22 devs · median $7.4k · 15 announced
  7. + RhythmFair19 devs · median $5.9k · 24 announced
  8. + UnderwaterFair37 devs · median $5.0k · 54 announced
  9. + CollectathonFair182 devs · median $3.5k · 230 announced
  10. + DwarvesFair13 devs · median $3.2k · 18 announced
  11. + 3D FighterFair11 devs · median $3.1k · 15 announced
  12. + IncrementalFair611 devs · median $1.9k · 893 announced

All 214 pairs on the Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Chef Life: A Restaurant Simulator older $29.99 2,222 83% 67k $2.0M (exactly $1,999,133) Cyanide Studio
Thriving City: Song older $18.99 3,054 81% 92k $1.7M (exactly $1,739,864) White Star Studio
Ship, Inc. $9.99 2,168 83% 65k $650k (exactly $649,750) Rogue Duck Interactive
Cornerpond $2.99 2,567 97% 77k $230k (exactly $230,260) foolsroom
Rock Star Life Simulator $12.49 498 85% 15k $187k (exactly $186,601) HOGO Games
Bugtopia $5.99 866 92% 26k $156k (exactly $155,620) Nocturnal Games
CFS (Chinese Football Simulator) $9.99 290 67% 8.7k $87k (exactly $86,913) 悟空实验室
FAP & CUM: Simulator 🔞💦 older $9.99 127 55% 3.8k $38k (exactly $38,062) Octo Games
Randoville · EA older $14.99 63 63% 1.9k $28k (exactly $28,331) AVE Team
Portobugia older $7.99 84 83% 2.5k $20k (exactly $20,135) Bogland Studio
Mini City: Mayhem $5.99 64 81% 1.9k $12k (exactly $11,501) Rogue Duck Interactive, cukuto
Crypto Trading Simulator · EA $6.99 33 75% 990 $6.9k (exactly $6,920) SUMER
Pattaya Simulator $8.99 22 90% 660 $5.9k (exactly $5,933) N-nic Studio
Sin Slayers: Meat & Greed $2.99 55 52% 1.7k $4.9k (exactly $4,934) Goonswarm Games
FuJianStrike $6.99 22 100% 660 $4.6k (exactly $4,613) Mithril_055

Estimates: copies = reviews × 30, gross = copies × list price.