Do I ship it?

GamesManagementManagement + Rome

Specimen · observed

Should I ship a Roman Management game?

Management + Rome

Of 21 developers who shipped a Roman Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 23 more are announced.

Verdict: fair, for a 5 / 10 build.

The middle developer here made $64k, ×101 the market's $630 for a 5 / 10 build, with 3 in 10 under $2.4k. Revenue is up 9030% on the market; 23 games are announced against 12 developers who shipped in the last year.

Deciding numbers: median 101.5 times the market baseline, revenue up 9030% on the market, 23 announced, ×1.9 per developer who shipped in the last year.
Nobody has said they are building this yet.
Management + Rome
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 21
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $3.6k → $64k → $183k (still earning) → $2.3k (still earning)
The last cohort is still earning.
Outcomes for Management + Rome: Plate 1 · outcomes, 2 yr, n = 21
Bottom 30% $2.3k (exactly $2,336)
Median $64k (exactly $63,724)
Top 25% $336k (exactly $336,432)
Top 5% $661k (exactly $661,235)
Developers, 2 yr 21
Released games 48
Announced 23
Effort 5 / 10
AI-buildability Medium
Typical price $11.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 9030% on the market, supply 35% more developers than the period before.

Free games: 4%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Management
effort 5 / 10 · medium · effort 5 sits in the medium band
Rome
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
5 / 10 · real systems or entry 3D
Systems
Management; 8 in 10 of the top 25% also carry Simulation, Strategy, City Builder
Price point
$11.99 typical · top 25% priced $24.99 or above
Art
6 in 10 of the top 25% ship with 3D
Plate 4 · demand

Why players buy here

The top 25% priced at $24.99 or above; the middle game at $11.99.

The top 10 games average 72% positive over 17,414 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $2.4k, median $64k, 1 in 4 over $330k, 1 in 20 over $660k.

3 in 10 developers made under $2.4k. 7 in 10 of the 9 games released 1 to 2 years ago have fewer than 100 reviews. 23 games are announced against 12 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Management with a different setting or mood, ranked by verdict then median.

  1. + Job SimulatorFair195 devs · median $17k · 225 announced
  2. + WesternFair18 devs · median $13k · 22 announced
  3. + Artificial IntelligenceFair114 devs · median $12k · 154 announced
  4. + JRPGFair37 devs · median $9.4k · 35 announced
  5. + MinigamesFair22 devs · median $7.4k · 15 announced
  6. + RhythmFair19 devs · median $5.9k · 24 announced
  7. + UnderwaterFair37 devs · median $5.0k · 54 announced
  8. + CollectathonFair182 devs · median $3.5k · 230 announced
  9. + DwarvesFair13 devs · median $3.2k · 18 announced
  10. + 3D FighterFair11 devs · median $3.1k · 15 announced
  11. + IncrementalFair611 devs · median $1.9k · 893 announced
  12. + IdlerFair669 devs · median $1.9k · 877 announced

All 214 pairs on the Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Imperator: Rome older $39.99 19,492 65% 585k $23M (exactly $23,384,552) Paradox Development Studio
Anno 117: Pax Romana $59.99 12,150 69% 365k $22M (exactly $21,866,355) Ubisoft Mainz
Total War: PHARAOH older $29.99 3,622 63% 109k $3.3M (exactly $3,258,713) CREATIVE ASSEMBLY
Field of Glory: Empires older $39.99 734 81% 22k $881k (exactly $880,580) Ageod
Blackthorn Arena: Reforged $24.99 882 66% 26k $661k (exactly $661,235) PersonaeGame Studio
Roman Triumph: Survival City Builder $24.99 742 83% 22k $556k (exactly $556,277) Coreffect Interactive
Ludus Magnatus: Gladiator Manager Simulator · EA $24.99 612 81% 18k $459k (exactly $458,816) Contec Games
Pax Augusta $24.99 564 69% 17k $423k (exactly $422,831) Roger Gassmann
Caesar™ 3 older $5.99 2,125 92% 64k $382k (exactly $381,862) Impressions Games
Bloodgrounds $19.99 561 77% 17k $336k (exactly $336,432) Exordium Games
Never Second in Rome $12.99 637 81% 19k $248k (exactly $248,239) Alessandro Roberti
Gods of Sand $9.99 720 86% 22k $216k (exactly $215,784) Achenar Studios
Summa Expeditionis $19.99 305 68% 9.2k $183k (exactly $182,908) Lobico Games
Gladiator Command · EA $9.99 241 96% 7.2k $72k (exactly $72,228) Marius Spikas

Estimates: copies = reviews × 30, gross = copies × list price.