Should I ship a Loot Idler?
Loot + Idler
Of 181 developers who shipped a Loot Idler in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 256 more are announced.
Verdict: fair, for a 5 / 10 build.
The middle developer here made $4.5k, ×7.2 the market's $630 for a 5 / 10 build, with 3 in 10 under $1.1k. Revenue is flat on the market; 256 games are announced against 146 developers who shipped in the last year.
| Bottom 30% | $1.1k (exactly $1,076) |
|---|---|
| Median | $4.5k (exactly $4,491) |
| Top 25% | $20k (exactly $20,229) |
| Top 5% | $232k (exactly $231,672) |
| Developers, 2 yr | 181 |
| Released games | 362 |
| Announced | 256 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue flat on the market, supply 275% more developers than the period before.
Free games: 27%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Loot, Idler; 5 in 10 of the top 25% also carry Incremental, Strategy, RPG
- Price point
- $4.99 typical · top 25% priced $9.99 or above
- Art
- 5 in 10 of the top 25% ship with 2D, Relaxing, Colorful
Why players buy here
The top 25% priced at $9.99 or above; the middle game at $4.99.
The top 10 games average 85% positive over 24,257 reviews.
What kills games here
3 in 10 developers made under $1.1k. 7 in 10 of the 52 games released 1 to 2 years ago have fewer than 100 reviews. 256 games are announced against 146 developers who shipped in the last year.
Adjacent niches
Loot with a different second tag, ranked by verdict then median.
- + Artificial IntelligenceStrong odds
- + Local Co-OpStrong odds
- + SteampunkStrong odds
- + CapitalismFair
- + Turn-Based StrategyFair
- + JRPGFair
- + EconomyFair
- + CatsFair
- + IncrementalFair
- + Creature CollectorFair
- + CollectathonFair
- + ArcadeFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Dragon Cliff | older | $9.99 | 7,679 88% | 230k | $2.3M (exactly $2,301,396) | Meta Interaction |
| | Keep on Mining! | $4.99 | 8,300 93% | 249k | $1.2M (exactly $1,242,510) | EagleEye Games | |
| | 再刷一把 PlayAgain | older | $8.99 | 4,416 67% | 132k | $1.2M (exactly $1,190,995) | 滑稽工作室 |
| | Multiverse Loot Hunter | $11.99 | 2,585 80% | 78k | $930k (exactly $929,824) | 游戏养家工作室 | |
| | Fortune Mill | $7.99 | 3,712 81% | 111k | $890k (exactly $889,766) | Lavaflame2 | |
| | Ghost of Dragon | · EA older | $19.99 | 764 40% | 23k | $458k (exactly $458,171) | Meta Interaction |
| | Keep on Mining! - Worlds | $6.99 | 1,899 80% | 57k | $398k (exactly $398,220) | EagleEye Games | |
| | Loot of Baal | $8.99 | 1,372 62% | 41k | $370k (exactly $370,028) | Gleamer Studio | |
| | Coin Pusher Casino | older | $12.50 | 950 84% | 29k | $356k (exactly $356,250) | TreeNutsGames |
| | Path of Idle: Old Gods Rising | $9.99 | 1,160 77% | 35k | $348k (exactly $347,652) | Small Mill, Small Mill | |
| | This Ain’t Even Poker, Ya Joker | $5.99 | 1,781 86% | 53k | $320k (exactly $320,046) | Mash | |
| | Dark Hunting Ground | $12.99 | 771 92% | 23k | $300k (exactly $300,459) | BingX | |
| | Legends of Dragaea: Idle Dungeons | $9.99 | 976 86% | 29k | $293k (exactly $292,507) | Blast Programming | |
| | Loot Loop | $4.99 | 1,701 93% | 51k | $255k (exactly $254,640) | BitBrew |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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