Games › Hack and Slash › Hack and Slash + Time Management
Should I ship a Time Management Hack and Slash game?
Hack and Slash + Time Management
Only 9 developers shipped a Time Management Hack and Slash game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, SEDAP! A Culinary Adventure, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 12 more are announced, ×3.0 for every developer who shipped in the last year.
Verdict: dead, for a 5 / 10 build.
Only 4 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $3.6k against a market of $630. 12 games are announced.
| Bottom 30% | $300 (exactly $300) |
|---|---|
| Median | $3.6k (exactly $3,596) |
| Top 25% | $11k (exactly $10,793) |
| Top 5% | $232k (exactly $232,495) |
| Developers, 2 yr | 9 |
| Released games | 28 |
| Announced | 12 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 40% on the market, supply 20% fewer developers than the period before.
Free games: 32%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Hack and Slash
- effort 5 / 10 · medium · effort 5 sits in the medium band
- Time Management
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Hack and Slash, Time Management
- Price point
- $9.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $59.99 or above; the middle game at $9.99.
The top 10 games average 63% positive over 2,554 reviews.
What kills games here
3 in 10 developers made under $300. 6 in 10 of the 7 games released 1 to 2 years ago have fewer than 100 reviews. 12 games are announced against 4 developers who shipped in the last year, ×3.0 per shipper.
Adjacent niches
Hack and Slash with a different second tag, ranked by verdict then median.
- + Turn-BasedStrong odds
- + Turn-Based CombatStrong odds
- + VampiresFair
- + ModernFair
- + IdlerFair
- + IncrementalFair
- + RomancePoor odds
- + Visual NovelPoor odds
- + Character Action GamePoor odds
- + DestructionPoor odds
- + LGBTQ+Poor odds
- + AutomationPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Nights of Azure 2: Bride of the New Moon | older | $59.99 | 294 75% | 8.8k | $529k (exactly $529,112) | KOEI TECMO GAMES CO., LTD. |
| | 道衍诀 | · EA older | $11.99 | 988 49% | 30k | $355k (exactly $355,384) | 宁德动游网络科技有限公司 |
| | SEDAP! A Culinary Adventure | $14.99 | 517 70% | 16k | $232k (exactly $232,495) | kopiforge | |
| | Captain Blood | $24.99 | 266 77% | 8.0k | $199k (exactly $199,420) | Seawolf Studio, General Arcade | |
| | GUARDS! | older | $9.99 | 418 68% | 13k | $125k (exactly $125,275) | WYLDERZONE, Lowkey GameDev |
| | Tempest Tower | $14.99 | 24 83% | 720 | $11k (exactly $10,793) | Half Past Yellow | |
| | Clockfall | · EA | $9.99 | 18 94% | 540 | $5.4k (exactly $5,395) | Rever Games GmbH |
| | CosmicBreak Gun & Slash | older | $19.99 | 7 14% | 210 | $4.2k (exactly $4,198) | CyberStep, Inc. |
| | Triumvora | $9.99 | 12 100% | 360 | $3.6k (exactly $3,596) | Bliss by Bits | |
| | Lesson Learned | older | $9.99 | 10 70% | 300 | $3.0k (exactly $2,997) | MadGamesmith |
| | Demiurge Sacrifice | $3.99 | 3 66% | 90 | $359 (exactly $359) | Vampy Graveyard | |
| | Gradanix | $9.99 | 1 100% | 30 | $300 (exactly $300) | RevoltLive | |
| | XIaoXIaoQi | $0.99 | 0 0% | 0 | $0 (exactly $0) | 草莓派 | |
| | VR Blade of Blocks | $0.99 | 0 0% | 0 | $0 (exactly $0) | 夜行者 |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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