Do I ship it?

GamesHack and SlashHack and Slash + Incremental

Specimen · observed

Should I ship an Incremental Hack and Slash game?

Hack and Slash + Incremental

Of 40 developers who shipped an Incremental Hack and Slash game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 57 more are announced.

Verdict: fair, for a 5 / 10 build.

The middle developer here made $1.7k, ×2.7 the market's $630 for a 5 / 10 build, with 3 in 10 under $810. Revenue is up 25% on the market; 57 games are announced against 31 developers who shipped in the last year.

Deciding numbers: median 2.7 times the market baseline, revenue up 25% on the market, 57 announced, ×1.8 per developer who shipped in the last year.
Nobody has said they are building this yet.
Hack and Slash + Incremental
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 40
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $2.8k → $33k → $2.1k → $1.9k → $19k (still earning) → $987 (still earning)
The last cohort is still earning.
Outcomes for Hack and Slash + Incremental: Plate 1 · outcomes, 2 yr, n = 40
Bottom 30% $807 (exactly $807)
Median $1.7k (exactly $1,678)
Top 25% $31k (exactly $31,126)
Top 5% $168k (exactly $168,389)
Developers, 2 yr 40
Released games 94
Announced 57
Effort 5 / 10
AI-buildability Medium
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 25% on the market, supply 245% more developers than the period before.

Free games: 33%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Hack and Slash
effort 5 / 10 · medium · effort 5 sits in the medium band
Incremental
effort 1 / 10 · high · formulas and upgrade tables

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
5 / 10 · real systems or entry 3D
Systems
Hack and Slash, Incremental; 6 in 10 of the top 25% also carry Strategy, Adventure, Idler
Price point
$4.99 typical · top 25% priced $9.99 or above
Art
5 in 10 of the top 25% ship with 2D
Plate 4 · demand

Why players buy here

The top 25% priced at $9.99 or above; the middle game at $4.99.

The top 10 games average 75% positive over 5,253 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $810, median $1.7k, 1 in 4 over $31k, 1 in 20 over $160k.

3 in 10 developers made under $810. 8 in 10 of the 15 games released 1 to 2 years ago have fewer than 100 reviews. 57 games are announced against 31 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Hack and Slash with a different second tag, ranked by verdict then median.

  1. + Turn-BasedStrong odds8 devs · median $14k · 1 announced
  2. + Turn-Based CombatStrong odds28 devs · median $3.7k · 27 announced
  3. + VampiresFair32 devs · median $7.2k · 37 announced
  4. + ModernFair13 devs · median $7.2k · 20 announced
  5. + IdlerFair32 devs · median $6.4k · 50 announced
  6. + RomancePoor odds11 devs · median $119k · 25 announced
  7. + Visual NovelPoor odds11 devs · median $85k · 22 announced
  8. + Character Action GamePoor odds27 devs · median $58k · 80 announced
  9. + DestructionPoor odds19 devs · median $43k · 57 announced
  10. + LGBTQ+Poor odds17 devs · median $33k · 20 announced
  11. + AutomationPoor odds12 devs · median $21k · 26 announced
  12. + MechsPoor odds17 devs · median $16k · 40 announced

All 175 pairs on the Hack and Slash page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Book of Demons older $24.99 8,010 91% 240k $6.0M (exactly $6,005,097) Thing Trunk
Dragon Cliff older $9.99 7,679 88% 230k $2.3M (exactly $2,301,396) Meta Interaction
Path of Idle: Old Gods Rising $9.99 1,160 77% 35k $348k (exactly $347,652) Small Mill, Small Mill
Zad Archery $6.99 803 73% 24k $168k (exactly $168,389) Samharia Studios
Bones and Coins $7.99 638 72% 19k $153k (exactly $152,929) Troyd Games
Grindstone older $19.99 244 93% 7.3k $146k (exactly $146,327) Capybara Games
Journey to Incrementalia $4.99 894 86% 27k $134k (exactly $133,832) Adam Travers
Legacy of Defense $7.99 545 72% 16k $131k (exactly $130,636) Enter the Game Studios
Loot Tycoon · EA $6.99 544 71% 16k $114k (exactly $114,077) Parallel Portal
Dismantling Workshop of Bio-Girl $29.99 120 61% 3.6k $108k (exactly $107,964) 渡里laboratory
Legends of Wasteland $6.99 320 62% 9.6k $67k (exactly $67,104) 清友工作室
Sera's Adventure -Cave of Destruction- $18.99 76 53% 2.3k $43k (exactly $43,297) 渡里laboratory
Loot Frog $6.89 153 79% 4.6k $32k (exactly $31,625) Clumsy Dog

Estimates: copies = reviews × 30, gross = copies × list price.