Do I ship it?

GamesGrand StrategyGrand Strategy + Incremental

Specimen · observed

Should I ship an Incremental Grand Strategy?

Grand Strategy + Incremental

Only 17 developers shipped an Incremental Grand Strategy in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Idle Deepcore, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 27 more are announced.

Verdict: fair, for a 7 / 10 build.

The middle developer here made $1.3k, ×0.8 the market's $1.5k for a 7 / 10 build, with 3 in 10 under $360. Momentum is unreadable here, too few recent games; 27 games are announced against 17 developers who shipped in the last year.

Deciding numbers: median 0.8 times the market baseline, revenue too few recent games to read momentum, 27 announced, ×1.6 per developer who shipped in the last year.
Nobody has said they are building this yet.
Grand Strategy + Incremental
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 17
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $628 → $1.2k (still earning) → $1.9k (still earning)
The last cohort is still earning.
Outcomes for Grand Strategy + Incremental: Plate 1 · outcomes, 2 yr, n = 17
Bottom 30% $359 (exactly $359)
Median $1.3k (exactly $1,258)
Top 25% $2.1k (exactly $2,096)
Top 5% $77k (exactly $76,540)
Developers, 2 yr 17
Released games 52
Announced 27
Effort 7 / 10
AI-buildability Low
Typical price $5.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 1600% more developers than the period before.

Free games: 23%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Grand Strategy
effort 7 / 10 · low · effort 7 sits in the low band
Incremental
effort 1 / 10 · high · formulas and upgrade tables

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Grand Strategy, Incremental; 8 in 10 of the top 25% also carry Idler, Management, Simulation
Price point
$5.99 typical · top 25% priced $6.99 or above
Art
5 in 10 of the top 25% ship with 2D, Minimalist, Pixel Graphics
Plate 4 · demand

Why players buy here

The top 25% priced at $6.99 or above; the middle game at $5.99.

The top 10 games average 75% positive over 685 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $360, median $1.3k, 1 in 4 over $2.0k, 1 in 20 over $76k.

3 in 10 developers made under $360. 7 in 10 of the 9 games released 1 to 2 years ago have fewer than 100 reviews. 27 games are announced against 17 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Grand Strategy with a different second tag, ranked by verdict then median.

  1. + RoguelikeFair18 devs · median $3.3k · 22 announced
  2. + SportsFair21 devs · median $2.1k · 26 announced
  3. + RogueliteFair21 devs · median $2.0k · 23 announced
  4. + CrimeFair8 devs · median $1.9k · 13 announced
  5. + RacingFair8 devs · median $1.8k · 7 announced
  6. + Artificial IntelligenceLong shot21 devs · median $750 · 38 announced
  7. + TabletopLong shot26 devs · median $450 · 26 announced
  8. + Turn-BasedPoor odds19 devs · median $131k · 20 announced
  9. + SandboxPoor odds59 devs · median $51k · 125 announced
  10. + Real-Time with PausePoor odds15 devs · median $37k · 29 announced
  11. + DiplomacyPoor odds54 devs · median $34k · 117 announced
  12. + NavalPoor odds8 devs · median $27k · 17 announced

All 104 pairs on the Grand Strategy page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Idle Deepcore $6.99 365 85% 11k $77k (exactly $76,540) Bluehood Games
Goal Idle · EA $6.99 101 74% 3.0k $21k (exactly $21,180) Royue Games
Beaver Clicker · EA older $4.99 61 75% 1.8k $9.1k (exactly $9,132) Temmie
Middle Age Conquest older $6.99 38 76% 1.1k $8.0k (exactly $7,969) Musa GUNGOR
CompactO - Idle Game older $2.99 80 70% 2.4k $7.2k (exactly $7,176) Considera Games LLC
Носковраздор $0.99 136 51% 4.1k $4.0k (exactly $4,039) BMBK Games
Orbit Zero older $7.99 15 80% 450 $3.6k (exactly $3,596) Kaan Özgül
PacketStorm older $7.99 14 71% 420 $3.4k (exactly $3,356) ProjectorGames
Mystery Box 4: The Journey older $6.99 12 75% 360 $2.5k (exactly $2,516) XSGames
Restitutor: Empire Restored · EA $5.99 13 84% 390 $2.3k (exactly $2,336) FishPond
Gym Empire - Idle Gym Tycoon Management $4.99 14 71% 420 $2.1k (exactly $2,096) Chronik Spartan
Smoke Town $6.99 9 100% 270 $1.9k (exactly $1,887) TSRV
Arms Dealer $5.99 9 100% 270 $1.6k (exactly $1,617) Koro Pixel Studio
Stellar Industrialist $2.99 18 88% 540 $1.6k (exactly $1,615) PcZ Games
Odd Machines: Mechanical Boxes $5.99 7 57% 210 $1.3k (exactly $1,258) XSGames
CheeseMoney $2.99 13 23% 390 $1.2k (exactly $1,166) Liang ZhiYa, Global People Holdings Gro… (Liang ZhiYa, Global People Holdings Group LLC, Song-Ya Network Systems (Guangzhou) Co Ltd)

Estimates: copies = reviews × 30, gross = copies × list price.