Games › Resource Management › Resource Management + Gambling
Should I ship a Gambling Resource Management game?
Resource Management + Gambling
Of 64 developers who shipped a Gambling Resource Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 128 more are announced, ×2.4 for every developer who shipped in the last year.
Verdict: poor odds, for a 4 / 10 build.
The middle developer here made $2.7k, ×5.7 the market's $480 for a 4 / 10 build, and 3 in 10 made under $600; 1 in 20 cleared $2.0M, ×4383 the market median. Revenue is up 90% on the market; 128 games are announced against 53 developers who shipped in the last year.
| Bottom 30% | $599 (exactly $599) |
|---|---|
| Median | $2.7k (exactly $2,696) |
| Top 25% | $34k (exactly $34,466) |
| Top 5% | $2.1M (exactly $2,081,902) |
| Developers, 2 yr | 64 |
| Released games | 100 |
| Announced | 128 |
| Effort | 4 / 10 |
| AI-buildability | Medium |
| Typical price | $5.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 90% on the market, supply 380% more developers than the period before.
Free games: 15%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Resource Management
- effort 4 / 10 · medium · effort 4 sits in the medium band
- Gambling
- effort 2 / 10 · high · effort 2 sits in the high band
What it takes
- Effort
- 4 / 10 · mid 2D, writing-heavy, or simple 3D
- Systems
- Resource Management, Gambling; 7 in 10 of the top 25% also carry Simulation, Idler, Incremental
- Price point
- $5.99 typical · top 25% priced $9.99 or above
- Art
- 5 in 10 of the top 25% ship with Pixel Graphics, Relaxing, 3D
Why players buy here
The top 25% priced at $9.99 or above; the middle game at $5.99.
The top 10 games average 90% positive over 84,105 reviews.
What kills games here
3 in 10 developers made under $600. 8 in 10 of the 13 games released 1 to 2 years ago have fewer than 100 reviews. 128 games are announced against 53 developers who shipped in the last year, ×2.4 per shipper.
Adjacent niches
Resource Management with a different second tag, ranked by verdict then median.
- + Artificial IntelligenceFair
- + DwarvesFair
- + WesternFair
- + SnowFair
- + JRPGFair
- + UnderwaterFair
- + CollectathonFair
- + IncrementalFair
- + IdlerFair
- + ArcadeFair
- + HorsesFair
- + Quick-Time EventsFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | CloverPit | $9.99 | 24,710 90% | 741k | $7.4M (exactly $7,405,587) | Panik Arcade | |
| | Gamble With Your Friends | $7.99 | 18,883 89% | 566k | $4.5M (exactly $4,526,255) | TEAM GWYF | |
| | Scritchy Scratchy | $6.99 | 15,245 94% | 457k | $3.2M (exactly $3,196,876) | Lunch Money Games | |
| | Bills Must Be Paid | $6.99 | 9,928 96% | 298k | $2.1M (exactly $2,081,902) | Rike Games | |
| | Fortune Mill | $7.99 | 3,712 81% | 111k | $890k (exactly $889,766) | Lavaflame2 | |
| | Gamblers Table | $6.99 | 2,955 74% | 89k | $620k (exactly $619,664) | greenpixels, Bossforge | |
| | Click the Button | $3.99 | 3,849 93% | 115k | $461k (exactly $460,725) | LoopCap | |
| | This Ain’t Even Poker, Ya Joker | $5.99 | 1,781 86% | 53k | $320k (exactly $320,046) | Mash | |
| | Ultimate Theater Simulator | $12.99 | 634 88% | 19k | $247k (exactly $247,070) | RAKTWO Games, steelbox Games | |
| | Incredicer | $2.99 | 2,408 85% | 72k | $216k (exactly $215,998) | pochi |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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