Games › Driving › Driving + Incremental
Should I ship an Incremental Driving game?
Driving + Incremental
Only 8 developers shipped an Incremental Driving game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 19 more are announced, ×2.7 for every developer who shipped in the last year.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $6.6k, ×10 the market's $630 for a 6 / 10 build, and 3 in 10 made under $2.0k; 1 in 20 cleared $43k, ×70 the market median. Momentum is unreadable here, too few recent games; 19 games are announced against 7 developers who shipped in the last year.
not enough cohorts to draw
| Bottom 30% | $1.9k (exactly $1,946) |
|---|---|
| Median | $6.6k (exactly $6,555) |
| Top 25% | $24k (exactly $23,900) |
| Top 5% | $44k (exactly $43,827) |
| Developers, 2 yr | 8 |
| Released games | 25 |
| Announced | 19 |
| Effort | 6 / 10 |
| AI-buildability | Low |
| Typical price | $5.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 600% more developers than the period before.
Free games: 12%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Driving
- effort 6 / 10 · low · vehicle handling feel is tuned by hand
- Incremental
- effort 1 / 10 · high · formulas and upgrade tables
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Driving, Incremental
- Price point
- $5.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $11.50 or above; the middle game at $4.99.
The top 10 games average 88% positive over 646 reviews.
What kills games here
3 in 10 developers made under $2.0k. 19 games are announced against 7 developers who shipped in the last year, ×2.7 per shipper.
Adjacent niches
Driving with a different second tag, ranked by verdict then median.
- + Split ScreenFair
- + Psychological HorrorFair
- + IdlerFair
- + Survival HorrorFair
- + World War IIFair
- + MusicFair
- + ThrillerFair
- + Interactive FictionFair
- + LogicFair
- + Hidden ObjectFair
- + Online Co-OpPoor odds
- + AutomationPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator | · EA | $6.99 | 209 98% | 6.3k | $44k (exactly $43,827) | Simple Software Solutions |
| | Progress Racer RPG | $5.99 | 133 94% | 4.0k | $24k (exactly $23,900) | Cameron Ladjevardi, David Elliot | |
| | Fix it - The Handyman Simulator | older | $17.99 | 32 40% | 960 | $17k (exactly $17,270) | VIS Games |
| | Planet Harvester: Incremental Odyssey | $5.99 | 71 92% | 2.1k | $13k (exactly $12,759) | Galysh Company | |
| | Streaming Race | $11.50 | 19 73% | 570 | $6.6k (exactly $6,555) | Miranda Studios | |
| | Rushcremental | $5.49 | 28 100% | 840 | $4.6k (exactly $4,612) | Tim Beaudet, Frédérik Charest | |
| | Tank Zombie Smasher | older | $4.99 | 20 85% | 600 | $3.0k (exactly $2,994) | SimpleSoft |
| | Cozy Holiday | $4.99 | 13 100% | 390 | $1.9k (exactly $1,946) | Centurion Developments | |
| | Parking Slide | older | $0.99 | 62 74% | 1.9k | $1.8k (exactly $1,841) | Guara Digital |
| | Synth Retro Vapor Wave | older | $0.99 | 59 72% | 1.8k | $1.8k (exactly $1,752) | Meng Games |
| | Incremental Retro Racing | $9.99 | 5 60% | 150 | $1.5k (exactly $1,498) | Baardmoeder | |
| | Idle Car Clicker | $3.99 | 1 100% | 30 | $120 (exactly $120) | Biscoto Gang |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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