Games › Driving › Driving + Historical
Should I ship a Historical Driving game?
Driving + Historical
Only 6 developers shipped a Historical Driving game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Call to Arms: Panzer Elite, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 18 more are announced, ×6.0 for every developer who shipped in the last year.
Verdict: dead, for a 6 / 10 build.
Only 3 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $420k against a market of $630. 18 games are announced.
not enough cohorts to draw
| Bottom 30% | $18k (exactly $17,996) |
|---|---|
| Median | $417k (exactly $416,917) |
| Top 25% | $508k (exactly $507,946) |
| Top 5% | $1.7M (exactly $1,733,722) |
| Developers, 2 yr | 6 |
| Released games | 35 |
| Announced | 18 |
| Effort | 6 / 10 |
| AI-buildability | Low |
| Typical price | $29.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 2090% on the market, supply as many developers as the period before.
Free games: 26%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Driving
- effort 6 / 10 · low · vehicle handling feel is tuned by hand
- Historical
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Driving
- Price point
- $29.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $39.99 or above; the middle game at $14.99.
The top 10 games average 81% positive over 15,358 reviews.
What kills games here
3 in 10 developers made under $18k. 18 games are announced against 3 developers who shipped in the last year, ×6.0 per shipper.
Adjacent niches
Driving with a different setting or mood, ranked by verdict then median.
- + Split ScreenFair
- + Psychological HorrorFair
- + IdlerFair
- + Survival HorrorFair
- + World War IIFair
- + MusicFair
- + ThrillerFair
- + Interactive FictionFair
- + LogicFair
- + Hidden ObjectFair
- + Online Co-OpPoor odds
- + AutomationPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Mafia | older | $14.99 | 8,896 90% | 267k | $4.0M (exactly $4,000,531) | Illusion Softworks |
| | Call to Arms: Panzer Elite | · EA | $29.99 | 1,927 69% | 58k | $1.7M (exactly $1,733,722) | Digitalmindsoft |
| | Trainz Railroad Simulator 2022 | older | $39.99 | 1,214 74% | 36k | $1.5M (exactly $1,456,436) | N3V Games |
| | Tank Squad | $19.99 | 847 70% | 25k | $508k (exactly $507,946) | DeGenerals S.A. | |
| | Train Sim World® 7 | $49.99 | 278 74% | 8.3k | $417k (exactly $416,917) | Dovetail Games | |
| | Armored Battle Crew [World War 1] - Tank Warfare and Crew Management Simulator | · EA older | $19.99 | 635 32% | 19k | $381k (exactly $380,809) | Gattai Games |
| | Metro Simulator 2 | older | $14.99 | 674 65% | 20k | $303k (exactly $303,098) | KishMish Games |
| | Japanese Rail Sim: Journey to Kyoto | older | $59.99 | 111 87% | 3.3k | $200k (exactly $199,767) | Sonic Powered Co.,Ltd. |
| | Diesel Railcar Simulator | · EA older | $19.99 | 312 93% | 9.4k | $187k (exactly $187,106) | Lapioware |
| | NecroVisioN: Lost Company | older | $6.99 | 464 73% | 14k | $97k (exactly $97,301) | The Farm 51 |
| | KILLDOZER | · EA | $19.99 | 57 78% | 1.7k | $34k (exactly $34,183) | Rename For Value |
| | TRS22 Model Railroaders Edition | $39.99 | 15 66% | 450 | $18k (exactly $17,996) | N3V Games | |
| | Geamana Village | $6.25 | 28 75% | 840 | $5.3k (exactly $5,250) | Chainwolf Studio, Otozip |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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