Do I ship it?

GamesVehicular CombatVehicular Combat + Cyberpunk

Specimen · observed

Should I ship a Cyberpunk Vehicular Combat game?

Vehicular Combat + Cyberpunk

Of 29 developers who shipped a Cyberpunk Vehicular Combat game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 88 more are announced, ×5.2 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $2.4k, ×3.8 the market's $630 for a 6 / 10 build, and 3 in 10 made under $600; 1 in 20 cleared $1.8M, ×2978 the market median. Revenue is flat on the market; 88 games are announced against 17 developers who shipped in the last year.

Deciding numbers: median 3.8 times the market baseline, revenue flat on the market, 88 announced, ×5.2 per developer who shipped in the last year.
Nobody has said they are building this yet.
Vehicular Combat + Cyberpunk
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 29
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $1.4k → $359 → $1.6k → $449 → $2.4k → $1.4k → $1.1k (still earning)
The last cohort is still earning.
Outcomes for Vehicular Combat + Cyberpunk: Plate 1 · outcomes, 2 yr, n = 29
Bottom 30% $599 (exactly $599)
Median $2.4k (exactly $2,395)
Top 25% $13k (exactly $12,594)
Top 5% $1.9M (exactly $1,869,888)
Developers, 2 yr 29
Released games 79
Announced 88
Effort 6 / 10
AI-buildability Medium
Typical price $8.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue flat on the market, supply 40% more developers than the period before.

Free games: 16%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Vehicular Combat
effort 6 / 10 · medium · effort 6 sits in the medium band
Cyberpunk
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Vehicular Combat; 6 in 10 of the top 25% also carry Action, Arcade, Driving
Price point
$8.99 typical · top 25% priced $29.99 or above
Art
4 in 10 of the top 25% ship with Atmospheric, First-Person
Plate 4 · demand

Why players buy here

The top 25% priced at $29.99 or above; the middle game at $8.99.

The top 10 games average 88% positive over 9,026 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $600, median $2.4k, 1 in 4 over $12k, 1 in 20 over $1.8M.

3 in 10 developers made under $600. 9 in 10 of the 14 games released 1 to 2 years ago have fewer than 100 reviews. 88 games are announced against 17 developers who shipped in the last year, ×5.2 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Vehicular Combat with a different setting or mood, ranked by verdict then median.

  1. + Looter ShooterFair11 devs · median $15k · 14 announced
  2. + BuildingPoor odds14 devs · median $303k · 40 announced
  3. + Online Co-OpPoor odds29 devs · median $62k · 75 announced
  4. + Co-opPoor odds38 devs · median $32k · 101 announced
  5. + HistoricalPoor odds16 devs · median $32k · 36 announced
  6. + CraftingPoor odds14 devs · median $20k · 43 announced
  7. + Open WorldPoor odds45 devs · median $15k · 97 announced
  8. + ManagementPoor odds21 devs · median $13k · 36 announced
  9. + SandboxPoor odds25 devs · median $10k · 70 announced
  10. + Real Time TacticsPoor odds20 devs · median $9.6k · 50 announced
  11. + ModernPoor odds18 devs · median $8.6k · 25 announced
  12. + MechsPoor odds24 devs · median $4.8k · 52 announced

All 98 pairs on the Vehicular Combat page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
RAGE 2 older $39.99 14,019 64% 421k $17M (exactly $16,818,594) id Software, Avalanche Studios
Ghostrunner 2 older $39.99 7,981 80% 239k $9.6M (exactly $9,574,806) One More Level
Brigador: Up-Armored Edition older $24.99 4,580 93% 137k $3.4M (exactly $3,433,626) Stellar Jockeys, Gausswerks
Beyond Citadel $14.99 4,417 96% 133k $2.0M (exactly $1,986,325) doekuramori
Screamer $59.99 1,039 80% 31k $1.9M (exactly $1,869,888) Milestone S.r.l.
Pacer older $39.99 576 72% 17k $691k (exactly $691,027) R8 Games Ltd
TerraTech Legion $9.99 2,109 81% 63k $632k (exactly $632,067) Payload Studios
Brigador Killers · EA $24.99 572 69% 17k $429k (exactly $428,828) Stellar Jockeys, Gausswerks
G-Rebels · EA $29.99 254 79% 7.6k $229k (exactly $228,524) Reakktor Studios
Titan Attacks! older $9.99 654 92% 20k $196k (exactly $196,004) Puppygames
XF Extreme Formula $11.99 366 90% 11k $132k (exactly $131,650) Feperd Games
RoadOut $14.99 34 97% 1.0k $15k (exactly $15,290) Rastrolabs Game Studio
Cyber Clutch: Hot Import Nights $19.99 21 61% 630 $13k (exactly $12,594) Gunpowder Games, Focuspoint Studios
Ultra Cop $1.99 195 89% 5.9k $12k (exactly $11,642) JG Roos
Positron · EA $14.99 19 100% 570 $8.5k (exactly $8,544) Retroburn

Estimates: copies = reviews × 30, gross = copies × list price.