Games › Hack and Slash › Hack and Slash + Crime
Should I ship a Crime Hack and Slash game?
Hack and Slash + Crime
Only 6 developers shipped a Crime Hack and Slash game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Butcher's Creek, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 23 more are announced, ×12 for every developer who shipped in the last year.
Verdict: dead, for a 6 / 10 build.
Only 2 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $28k against a market of $630. 23 games are announced.
not enough cohorts to draw
| Bottom 30% | $359 (exactly $359) |
|---|---|
| Median | $28k (exactly $28,293) |
| Top 25% | $254k (exactly $253,603) |
| Top 5% | $461k (exactly $461,238) |
| Developers, 2 yr | 6 |
| Released games | 25 |
| Announced | 23 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $5.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 50% fewer developers than the period before.
Free games: 4%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Hack and Slash
- effort 5 / 10 · medium · effort 5 sits in the medium band
- Crime
- effort 6 / 10 · medium · effort 6 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Hack and Slash
- Price point
- $5.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $39.99 or above; the middle game at $9.99.
The top 10 games average 90% positive over 56,038 reviews.
What kills games here
3 in 10 developers made under $360. 23 games are announced against 2 developers who shipped in the last year, ×12 per shipper.
Adjacent niches
Hack and Slash with a different setting or mood, ranked by verdict then median.
- + Turn-BasedStrong odds
- + Turn-Based CombatStrong odds
- + VampiresFair
- + ModernFair
- + IdlerFair
- + IncrementalFair
- + RomancePoor odds
- + Visual NovelPoor odds
- + Character Action GamePoor odds
- + DestructionPoor odds
- + LGBTQ+Poor odds
- + AutomationPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Sifu | older | $39.99 | 21,620 92% | 649k | $26M (exactly $25,937,514) | Sloclap |
| | Like a Dragon Gaiden: The Man Who Erased His Name | older | $49.99 | 9,118 95% | 274k | $14M (exactly $13,674,265) | RGG Studio |
| | Judgment | older | $39.99 | 9,407 93% | 282k | $11M (exactly $11,285,578) | RGG Studio |
| | Lost Judgment | older | $39.99 | 7,461 93% | 224k | $9.0M (exactly $8,950,962) | RGG Studio |
| | The Dark Pictures Anthology: The Devil in Me | older | $39.99 | 3,778 56% | 113k | $4.5M (exactly $4,532,467) | Supermassive Games |
| | Butcher's Creek | $9.99 | 1,539 94% | 46k | $461k (exactly $461,238) | David Szymanski | |
| | Evil School | $7.99 | 1,058 92% | 32k | $254k (exactly $253,603) | CineGame Interactive | |
| | They Always Run | older | $9.99 | 770 78% | 23k | $231k (exactly $230,769) | Alawar |
| | NightClub Simulator | · EA older | $6.99 | 869 92% | 26k | $182k (exactly $182,229) | mandegames |
| | GUARDS! | older | $9.99 | 418 68% | 13k | $125k (exactly $125,275) | WYLDERZONE, Lowkey GameDev |
| | Kraken City | $4.99 | 189 67% | 5.7k | $28k (exactly $28,293) | nStarcube | |
| | IMPETUM | $4.99 | 87 60% | 2.6k | $13k (exactly $13,024) | TrueGames | |
| | Nephew's Vendetta | $5.99 | 2 100% | 60 | $359 (exactly $359) | Colossus Game Studio | |
| | Project Almighty 2 | $1.99 | 0 0% | 0 | $0 (exactly $0) | John C. Ragland |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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