Games › Vehicular Combat › Vehicular Combat + Base Building
Should I ship a Base Building Vehicular Combat game?
Vehicular Combat + Base Building
Only 13 developers shipped a Base Building Vehicular Combat game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, WARDOGS, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 54 more are announced, ×5.4 for every developer who shipped in the last year.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $2.3k, ×3.6 the market's $630 for a 6 / 10 build, and 3 in 10 made under $150; 1 in 20 cleared $69M, ×111278 the market median. Revenue is up 900% on the market; 54 games are announced against 10 developers who shipped in the last year.
not enough cohorts to draw
| Bottom 30% | $150 (exactly $150) |
|---|---|
| Median | $2.3k (exactly $2,279) |
| Top 25% | $766k (exactly $766,289) |
| Top 5% | $70M (exactly $69,882,525) |
| Developers, 2 yr | 13 |
| Released games | 30 |
| Announced | 54 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $6.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 900% on the market, supply 235% more developers than the period before.
Free games: 20%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Vehicular Combat
- effort 6 / 10 · medium · effort 6 sits in the medium band
- Base Building
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Vehicular Combat, Base Building
- Price point
- $6.99 typical
Why players buy here
The top 10 games average 81% positive over 65,710 reviews.
What kills games here
3 in 10 developers made under $150. 54 games are announced against 10 developers who shipped in the last year, ×5.4 per shipper.
Adjacent niches
Vehicular Combat with a different second tag, ranked by verdict then median.
- + Looter ShooterFair
- + BuildingPoor odds
- + Online Co-OpPoor odds
- + Co-opPoor odds
- + HistoricalPoor odds
- + CraftingPoor odds
- + Open WorldPoor odds
- + ManagementPoor odds
- + SandboxPoor odds
- + Real Time TacticsPoor odds
- + ModernPoor odds
- + MechsPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | WARDOGS | · EA | $39.99 | 58,250 81% | 1.7M | $70M (exactly $69,882,525) | BULKHEAD |
| | Pax Autocratica | · EA | $29.99 | 3,202 91% | 96k | $2.9M (exactly $2,880,839) | Multiverse |
| | Warpips | older | $16.99 | 4,339 87% | 130k | $2.2M (exactly $2,211,588) | Skirmish Mode Games |
| | Lost Skies | $24.99 | 2,470 63% | 74k | $1.9M (exactly $1,851,759) | Bossa Studios | |
| | TerraTech Worlds | · EA older | $29.99 | 2,027 62% | 61k | $1.8M (exactly $1,823,692) | Payload Studios |
| | Vietnam War | · EA | $14.99 | 1,704 84% | 51k | $766k (exactly $766,289) | Thorium Game Lab |
| | Airmen | older | $14.99 | 315 76% | 9.5k | $142k (exactly $141,656) | Airborne Games |
| | Miner's Mettle | older | $24.99 | 72 58% | 2.2k | $54k (exactly $53,978) | Singular Scheme |
| | Cursed Crew | · EA older | $20.00 | 70 80% | 2.1k | $42k (exactly $42,000) | Cracklewock Games |
| | Dynasty Protocol | $17.99 | 36 63% | 1.1k | $19k (exactly $19,429) | Ellipses Studios | |
| | Asteroid Odyssey | $4.99 | 30 36% | 900 | $4.5k (exactly $4,491) | LampDog Studio | |
| | Cog Foo | $18.99 | 4 0% | 120 | $2.3k (exactly $2,279) | Anforus Games | |
| | FEBA Gunship R | $2.99 | 9 100% | 270 | $807 (exactly $807) | rucsgames | |
| | Fortified Space | · EA | $3.99 | 4 100% | 120 | $479 (exactly $479) | Nightsail Game Studios |
| | Daily War Online | $4.99 | 1 100% | 30 | $150 (exactly $150) | Xorbis |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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