Games › Resource Management › Resource Management + Rome
Should I ship a Roman Resource Management game?
Resource Management + Rome
Only 12 developers shipped a Roman Resource Management game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Anno 117: Pax Romana, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 20 more are announced, ×3.3 for every developer who shipped in the last year.
Verdict: poor odds, for a 5 / 10 build.
The middle developer here made $160k, ×254 the market's $630 for a 5 / 10 build, and 3 in 10 made under $2.4k; 1 in 20 cleared $21M, ×34819 the market median. Revenue is down 30% on the market; 20 games are announced against 6 developers who shipped in the last year.
not enough cohorts to draw
| Bottom 30% | $2.3k (exactly $2,336) |
|---|---|
| Median | $160k (exactly $159,520) |
| Top 25% | $556k (exactly $556,277) |
| Top 5% | $22M (exactly $21,866,355) |
| Developers, 2 yr | 12 |
| Released games | 27 |
| Announced | 20 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $15.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 30% on the market, supply as many developers as the period before.
Free games: 7%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Resource Management
- effort 4 / 10 · medium · effort 4 sits in the medium band
- Rome
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Resource Management
- Price point
- $15.99 typical
Why players buy here
The top 10 games average 72% positive over 15,526 reviews.
What kills games here
3 in 10 developers made under $2.4k. 4 in 10 of the 7 games released 1 to 2 years ago have fewer than 100 reviews. 20 games are announced against 6 developers who shipped in the last year, ×3.3 per shipper.
Adjacent niches
Resource Management with a different setting or mood, ranked by verdict then median.
- + Artificial IntelligenceFair
- + DwarvesFair
- + WesternFair
- + SnowFair
- + JRPGFair
- + UnderwaterFair
- + CollectathonFair
- + IncrementalFair
- + IdlerFair
- + ArcadeFair
- + HorsesFair
- + Quick-Time EventsFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Anno 117: Pax Romana | $59.99 | 12,150 69% | 365k | $22M (exactly $21,866,355) | Ubisoft Mainz | |
| | Warlord: Britannia | older | $19.99 | 1,890 88% | 57k | $1.1M (exactly $1,133,433) | Darkmatter Games |
| | Field of Glory: Empires | older | $39.99 | 734 81% | 22k | $881k (exactly $880,580) | Ageod |
| | Citadelum | $24.99 | 1,005 83% | 30k | $753k (exactly $753,448) | Abylight Barcelona | |
| | Roman Triumph: Survival City Builder | $24.99 | 742 83% | 22k | $556k (exactly $556,277) | Coreffect Interactive | |
| | Pax Augusta | $24.99 | 564 69% | 17k | $423k (exactly $422,831) | Roger Gassmann | |
| | Caesar™ 3 | older | $5.99 | 2,125 92% | 64k | $382k (exactly $381,862) | Impressions Games |
| | CivCity: Rome | older | $9.99 | 814 71% | 24k | $244k (exactly $243,956) | FireFly Studios, Firaxis Games |
| | Gods of Sand | $9.99 | 720 86% | 22k | $216k (exactly $215,784) | Achenar Studios | |
| | Pompeii: The Legacy | $19.99 | 266 80% | 8.0k | $160k (exactly $159,520) | Siscia Games | |
| | Explorers of Esmar | · EA | $15.99 | 35 85% | 1.1k | $17k (exactly $16,790) | Tipri Games |
| | Tribe Nation | $9.99 | 24 79% | 720 | $7.2k (exactly $7,193) | Random Worlds s.r.o. | |
| | Restitutor: Empire Restored | · EA | $5.99 | 13 84% | 390 | $2.3k (exactly $2,336) | FishPond |
| | Arena Monarchy | · EA | $4.99 | 7 100% | 210 | $1.0k (exactly $1,048) | Kevin Zhang |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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