Do I ship it?

GamesResource ManagementResource Management + Psychological Horror

Specimen · observed

Should I ship a Psychological-Horror Resource Management game?

Resource Management + Psychological Horror

Of 114 developers who shipped a Psychological-Horror Resource Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 240 more are announced, ×3.1 for every developer who shipped in the last year.

Verdict: poor odds, for a 4 / 10 build.

The middle developer here made $1.8k, ×3.8 the market's $480 for a 4 / 10 build, and 3 in 10 made under $360; 1 in 20 cleared $270k, ×570 the market median. Revenue is up 130% on the market; 240 games are announced against 77 developers who shipped in the last year.

Deciding numbers: median 3.8 times the market baseline, revenue up 130% on the market, 240 announced, ×3.1 per developer who shipped in the last year.
Nobody has said they are building this yet.
Resource Management + Psychological Horror
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 114
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $7.8k → $1.4k → $2.1k → $1.2k → $1.4k → $1.3k → $7.5k (still earning) → $1.5k (still earning)
The last cohort is still earning.
Outcomes for Resource Management + Psychological Horror: Plate 1 · outcomes, 2 yr, n = 114
Bottom 30% $358 (exactly $358)
Median $1.8k (exactly $1,797)
Top 25% $21k (exactly $21,180)
Top 5% $271k (exactly $270,932)
Developers, 2 yr 114
Released games 209
Announced 240
Effort 4 / 10
AI-buildability Medium
Typical price $6.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 130% on the market, supply 105% more developers than the period before.

Free games: 11%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Resource Management
effort 4 / 10 · medium · effort 4 sits in the medium band
Psychological Horror
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
4 / 10 · mid 2D, writing-heavy, or simple 3D
Systems
Resource Management; 5 in 10 of the top 25% also carry Survival Horror, Simulation, Adventure
Price point
$6.99 typical · top 25% priced $14.99 or above
Art
5 in 10 of the top 25% ship with Atmospheric, First-Person, Dark
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $6.99.

The top 10 games average 84% positive over 57,769 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $360, median $1.8k, 1 in 4 over $21k, 1 in 20 over $270k.

3 in 10 developers made under $360. 8 in 10 of the 44 games released 1 to 2 years ago have fewer than 100 reviews. 240 games are announced against 77 developers who shipped in the last year, ×3.1 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Resource Management with a different setting or mood, ranked by verdict then median.

  1. + Artificial IntelligenceFair102 devs · median $11k · 131 announced
  2. + DwarvesFair15 devs · median $11k · 24 announced
  3. + WesternFair19 devs · median $7.0k · 26 announced
  4. + SnowFair24 devs · median $3.8k · 36 announced
  5. + JRPGFair36 devs · median $2.7k · 27 announced
  6. + UnderwaterFair51 devs · median $2.3k · 74 announced
  7. + CollectathonFair167 devs · median $1.9k · 222 announced
  8. + IncrementalFair630 devs · median $1.8k · 1,025 announced
  9. + IdlerFair656 devs · median $1.6k · 979 announced
  10. + ArcadeFair322 devs · median $1.5k · 495 announced
  11. + HorsesFair11 devs · median $1.2k · 18 announced
  12. + Quick-Time EventsFair46 devs · median $719 · 55 announced

All 214 pairs on the Resource Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Resident Evil 4 older $39.99 186,701 97% 5.6M $224M (exactly $223,985,190) CAPCOM Co., Ltd.
Cities: Skylines II older $49.99 64,211 57% 1.9M $96M (exactly $96,297,237) Iceflake Studios, Colossal Order
Frostpunk 2 $44.99 20,872 74% 626k $28M (exactly $28,170,938) 11 bit studios
Five Nights at Freddy's older $4.99 53,607 94% 1.6M $8.0M (exactly $8,024,968) Scott Cawthon
Amnesia: The Bunker older $24.99 10,349 93% 310k $7.8M (exactly $7,758,645) Frictional Games
CloverPit $9.99 24,710 90% 741k $7.4M (exactly $7,405,587) Panik Arcade
Cultist Simulator older $19.99 10,496 82% 315k $6.3M (exactly $6,294,451) Weather Factory
Five Nights at Freddy's 2 older $7.99 23,871 93% 716k $5.7M (exactly $5,721,879) Scott Cawthon
Card Survival: Tropical Island older $24.99 2,962 94% 89k $2.2M (exactly $2,220,611) WinterSpring Games
Kaiju Princess older $10.99 6,069 95% 182k $2.0M (exactly $2,000,949) PantyParrot
Echoes of the Living · EA $24.99 1,005 83% 30k $753k (exactly $753,448) MoonGlint Studio
Horripilant $7.99 2,928 92% 88k $702k (exactly $701,842) Alexandre Declos , Pas Game Studio
Supermarket Chaos $4.99 3,266 92% 98k $489k (exactly $488,920) BunnyHop
Photomaly $6.99 1,292 89% 39k $271k (exactly $270,932) Revira Interactive
Iron Blight $12.49 700 93% 21k $262k (exactly $262,290) Ronesans Interactive
NO-SKIN $6.99 1,227 95% 37k $257k (exactly $257,302) NoEye-Soft
Backrooms Lost Runners · EA $13.99 592 75% 18k $248k (exactly $248,462) ShimStudioGames
Goblin Nest $6.99 1,177 93% 35k $247k (exactly $246,817) BadColor

Estimates: copies = reviews × 30, gross = copies × list price.