Games › Mining › Mining + Time Management
Should I ship a Mining Time Management game?
Mining + Time Management
Of 37 developers who shipped a Mining Time Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 50 more are announced.
Verdict: poor odds, for a 4 / 10 build.
The middle developer here made $6.0k, ×13 the market's $480 for a 4 / 10 build, and 3 in 10 made under $540; 1 in 20 cleared $420k, ×891 the market median. Revenue is down 100% on the market; 50 games are announced against 29 developers who shipped in the last year.
| Bottom 30% | $538 (exactly $538) |
|---|---|
| Median | $6.0k (exactly $5,994) |
| Top 25% | $104k (exactly $104,162) |
| Top 5% | $423k (exactly $423,388) |
| Developers, 2 yr | 37 |
| Released games | 64 |
| Announced | 50 |
| Effort | 4 / 10 |
| AI-buildability | Medium |
| Typical price | $7.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 100% on the market, supply 220% more developers than the period before.
Free games: 8%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Mining
- effort 4 / 10 · medium · effort 4 sits in the medium band
- Time Management
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 4 / 10 · mid 2D, writing-heavy, or simple 3D
- Systems
- Mining, Time Management; 6 in 10 of the top 25% also carry Resource Management, Exploration, Simulation
- Price point
- $7.99 typical · top 25% priced $17.99 or above
- Art
- 4 in 10 of the top 25% ship with 2D, Cute
Why players buy here
The top 25% priced at $17.99 or above; the middle game at $7.99.
The top 10 games average 88% positive over 7,212 reviews.
What kills games here
3 in 10 developers made under $540. 4 in 10 of the 10 games released 1 to 2 years ago have fewer than 100 reviews. 50 games are announced against 29 developers who shipped in the last year.
Adjacent niches
Mining with a different second tag, ranked by verdict then median.
- + FarmingStrong odds
- + TradingFair
- + DwarvesFair
- + Tower DefenseFair
- + EconomyFair
- + AutomationFair
- + Turn-Based StrategyFair
- + IncrementalFair
- + NatureFair
- + IdlerFair
- + ArcadeFair
- + CollectathonFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Turmoil | older | $12.99 | 13,154 92% | 395k | $5.1M (exactly $5,126,114) | Gamious |
| | Coal LLC | $14.99 | 1,343 92% | 40k | $604k (exactly $603,947) | Bye Bye Ocean | |
| | Astronomics | · EA | $19.99 | 706 89% | 21k | $423k (exactly $423,388) | Numizmatic |
| | Gemporium: A Cute Mining Sim | $9.99 | 1,153 93% | 35k | $346k (exactly $345,554) | Merge Conflict Studio | |
| | Ark of Charon | $24.99 | 389 75% | 12k | $292k (exactly $291,633) | Angoo Inc., SUNSOFT | |
| | Medieval Crafter: Blacksmith | $11.99 | 745 76% | 22k | $268k (exactly $267,976) | Compact Core Games | |
| | Ocean Keeper: Dome Survival | $9.99 | 826 77% | 25k | $248k (exactly $247,552) | RetroStyle Games | |
| | Eventide Matter | $5.99 | 927 95% | 28k | $167k (exactly $166,582) | Ottropi Games | |
| | Vanguard Galaxy | · EA | $8.99 | 565 90% | 17k | $152k (exactly $152,380) | Bat Roost Games |
| | Deep Corp | · EA | $11.99 | 365 89% | 11k | $131k (exactly $131,290) | KishMish Games |
| | Medieval Horse Dealer Simulator | $17.99 | 193 89% | 5.8k | $104k (exactly $104,162) | One Slice of Pizza Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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