Games › Mining › Mining + Point & Click
Should I ship a Mining Point & Click game?
Mining + Point & Click
Of 36 developers who shipped a Mining Point & Click game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 39 more are announced.
Verdict: fair, for a 4 / 10 build.
The middle developer here made $1.9k, ×4.0 the market's $480 for a 4 / 10 build, with 3 in 10 under $180. Revenue is up 340% on the market; 39 games are announced against 24 developers who shipped in the last year.
| Bottom 30% | $179 (exactly $179) |
|---|---|
| Median | $1.9k (exactly $1,915) |
| Top 25% | $7.3k (exactly $7,282) |
| Top 5% | $251k (exactly $250,801) |
| Developers, 2 yr | 36 |
| Released games | 60 |
| Announced | 39 |
| Effort | 4 / 10 |
| AI-buildability | Medium |
| Typical price | $3.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 340% on the market, supply 100% more developers than the period before.
Free games: 17%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Mining
- effort 4 / 10 · medium · effort 4 sits in the medium band
- Point & Click
- effort 2 / 10 · high · effort 2 sits in the high band
What it takes
- Effort
- 4 / 10 · mid 2D, writing-heavy, or simple 3D
- Systems
- Mining, Point & Click; 8 in 10 of the top 25% also carry Collectathon, Simulation, Idler
- Price point
- $3.99 typical · top 25% priced $14.99 or above
- Art
- 5 in 10 of the top 25% ship with Relaxing, 2D, Colorful
Why players buy here
The top 25% priced at $14.99 or above; the middle game at $3.99.
The top 10 games average 92% positive over 10,820 reviews.
What kills games here
3 in 10 developers made under $180. 8 in 10 of the 16 games released 1 to 2 years ago have fewer than 100 reviews. 39 games are announced against 24 developers who shipped in the last year.
Adjacent niches
Mining with a different second tag, ranked by verdict then median.
- + FarmingStrong odds
- + TradingFair
- + DwarvesFair
- + Tower DefenseFair
- + EconomyFair
- + AutomationFair
- + Turn-Based StrategyFair
- + IncrementalFair
- + NatureFair
- + IdlerFair
- + ArcadeFair
- + CollectathonFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Melvor Idle | older | $9.99 | 14,630 90% | 439k | $4.4M (exactly $4,384,611) | Games by Malcs |
| | Digseum | $2.99 | 8,033 97% | 241k | $721k (exactly $720,560) | Rat Monthly | |
| | Fracture Field | $6.99 | 1,196 75% | 36k | $251k (exactly $250,801) | Type Ten | |
| | Diggin | $6.99 | 635 80% | 19k | $133k (exactly $133,160) | Longshot Studio | |
| | Smash Hit Museum | $6.99 | 507 85% | 15k | $106k (exactly $106,318) | InIt Games | |
| | Treasure Beach | $9.99 | 271 81% | 8.1k | $81k (exactly $81,219) | Rogue Duck Interactive | |
| | Pet Lands | $14.99 | 47 46% | 1.4k | $21k (exactly $21,136) | Tbjbu2, Adria Martinez Exposito | |
| | RigidGems Museum | $24.99 | 25 96% | 750 | $19k (exactly $18,742) | FerioWorks | |
| | 100 hidden gnomes | older | $0.99 | 269 79% | 8.1k | $8.0k (exactly $7,989) | Anatoliy Loginovskikh, Drop_Dead_Fred |
| | Cozy Mining | $6.99 | 38 76% | 1.1k | $8.0k (exactly $7,969) | tatsumaki games | |
| | Fractured Realms | · EA | $8.99 | 27 77% | 810 | $7.3k (exactly $7,282) | Mistcloud Games |
| | Incremental Fishing | $5.49 | 41 97% | 1.2k | $6.8k (exactly $6,753) | SwimDog Studio |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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