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Should I ship a Grid-Based Movement Choose Your Own Adventure game?
Grid-Based Movement + Choose Your Own Adventure
Only 9 developers shipped a Grid-Based Movement Choose Your Own Adventure game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, 文字遊戯(日本語版), made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 27 more are announced, ×5.4 for every developer who shipped in the last year.
Verdict: dead, for a 3 / 10 build.
The middle developer here made $360 in the last 2 years and $450 over 4, against a market of $480 for a 3 / 10 build. 5 developers shipped in the last year and 27 games are announced.
not enough cohorts to draw
| Bottom 30% | $0 (exactly $0) |
|---|---|
| Median | $359 (exactly $359) |
| Top 25% | $1.5k (exactly $1,500) |
| Top 5% | $78k (exactly $77,678) |
| Developers, 2 yr | 9 |
| Released games | 32 |
| Announced | 27 |
| Effort | 3 / 10 |
| AI-buildability | High |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 25% more developers than the period before.
Free games: 22%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is high: the lowest rating among its tags.
- Grid-Based Movement
- effort 3 / 10 · high · effort 3 sits in the high band
- Choose Your Own Adventure
- effort 2 / 10 · high · branching text with light state
What it takes
- Effort
- 3 / 10 · small 2D action, light systems
- Systems
- Grid-Based Movement, Choose Your Own Adventure
- Price point
- $9.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $29.99 or above; the middle game at $7.99.
The top 10 games average 78% positive over 842 reviews.
What kills games here
3 in 10 developers made under $50. 8 in 10 of the 5 games released 1 to 2 years ago have fewer than 100 reviews. 27 games are announced against 5 developers who shipped in the last year, ×5.4 per shipper.
Adjacent niches
Grid-Based Movement with a different second tag, ranked by verdict then median.
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Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | The Warlock of Firetop Mountain | older | $19.99 | 352 76% | 11k | $211k (exactly $211,094) | Tin Man Games |
| | 文字遊戯(日本語版) | $34.99 | 74 90% | 2.2k | $78k (exactly $77,678) | Team9, ESQUADRA,inc. | |
| | Aeon of Sands - The Trail | older | $16.79 | 111 85% | 3.3k | $56k (exactly $55,911) | Two Bits Kid |
| | Takara Cards | $14.99 | 112 83% | 3.4k | $50k (exactly $50,366) | Post Mortem Pixels | |
| | RPG Stories | · EA older | $29.99 | 36 77% | 1.1k | $32k (exactly $32,389) | Brave Alice Games |
| | Unyielding | older | $9.99 | 43 79% | 1.3k | $13k (exactly $12,887) | MERCERNARY MAGE GAMES |
| | Farmcoz | older | $1.99 | 76 73% | 2.3k | $4.5k (exactly $4,537) | Wigtor |
| | Borstal | older | $2.99 | 25 56% | 750 | $2.2k (exactly $2,242) | The Secret Pie |
| | My Little Colony | older | $7.99 | 8 12% | 240 | $1.9k (exactly $1,918) | Andrew Sepulveda |
| | The Legend of You | $10.00 | 5 80% | 150 | $1.5k (exactly $1,500) | One Car Games | |
| | Kadin the Soul Eater | $9.99 | 5 100% | 150 | $1.5k (exactly $1,498) | Kedaku | |
| | Intermundia: Dungeons, Polygons & Magic | · EA | $5.99 | 2 50% | 60 | $359 (exactly $359) | Trinity Team, Excaliber |
| | Void Carrier | $9.99 | 1 100% | 30 | $300 (exactly $300) | Strive Continually | |
| | ShapeCycle | $7.99 | 0 0% | 0 | $0 (exactly $0) | Alejandro Valenzuela | |
| | Unbeatable Maze | $1.99 | 0 0% | 0 | $0 (exactly $0) | Logical Fun Games | |
| | Robin Hood: Sherwood Valley | $9.99 | 0 0% | 0 | $0 (exactly $0) | Solohack3r Studios |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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