Do I ship it?

GamesLocal Co-OpLocal Co-Op + Turn-Based Combat

Specimen · observed

Should I ship a Local Co-Op Turn-Based Combat game?

Local Co-Op + Turn-Based Combat

Only 15 developers shipped a Local Co-Op Turn-Based Combat game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Sunderfolk, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 35 more are announced, ×3.2 for every developer who shipped in the last year.

Verdict: poor odds, for a 4 / 10 build.

The middle developer here made $750, ×1.6 the market's $480 for a 4 / 10 build, and 3 in 10 made under $120; 1 in 20 cleared $2.8M, ×5967 the market median. Revenue is down 70% on the market; 35 games are announced against 11 developers who shipped in the last year.

Deciding numbers: median 1.6 times the market baseline, revenue down 70% on the market, 35 announced, ×3.2 per developer who shipped in the last year.
Nobody has said they are building this yet.
Local Co-Op + Turn-Based Combat
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 15
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $83k → $2.1M → $1.8k → $899 (still earning) → $0 (still earning)
The last cohort is still earning.
Outcomes for Local Co-Op + Turn-Based Combat: Plate 1 · outcomes, 2 yr, n = 15
Bottom 30% $120 (exactly $120)
Median $748 (exactly $748)
Top 25% $1.1k (exactly $1,079)
Top 5% $2.8M (exactly $2,834,433)
Developers, 2 yr 15
Released games 54
Announced 35
Effort 4 / 10
AI-buildability Medium
Typical price $7.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 70% on the market, supply 175% more developers than the period before.

Free games: 13%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Local Co-Op
effort 4 / 10 · medium · effort 4 sits in the medium band
Turn-Based Combat
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
4 / 10 · mid 2D, writing-heavy, or simple 3D
Systems
Local Co-Op, Turn-Based Combat; all of the top 25% also carry Strategy, Turn-Based Strategy, Turn-Based Tactics
Price point
$7.99 typical · top 25% priced $49.99 or above
Plate 4 · demand

Why players buy here

The top 25% priced at $49.99 or above; the middle game at $7.99.

The top 10 games average 92% positive over 1,953 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $120, median $750, 1 in 4 over $1.0k, 1 in 20 over $2.8M.

3 in 10 developers made under $120. 35 games are announced against 11 developers who shipped in the last year, ×3.2 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Local Co-Op with a different second tag, ranked by verdict then median.

  1. + LootStrong odds22 devs · median $7.3k · 21 announced
  2. + LGBTQ+Fair11 devs · median $14k · 12 announced
  3. + Artificial IntelligenceFair16 devs · median $11k · 15 announced
  4. + TriviaFair12 devs · median $7.5k · 13 announced
  5. + Action RPGFair68 devs · median $6.0k · 82 announced
  6. + ModernFair11 devs · median $3.6k · 10 announced
  7. + Dark FantasyFair40 devs · median $2.7k · 47 announced
  8. + Board GameFair35 devs · median $2.4k · 41 announced
  9. + Dungeon CrawlerFair49 devs · median $1.8k · 60 announced
  10. + MedievalFair46 devs · median $1.8k · 52 announced
  11. + Immersive SimFair22 devs · median $1.8k · 27 announced
  12. + Point & ClickFair12 devs · median $1.8k · 9 announced

All 151 pairs on the Local Co-Op page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Divinity: Original Sin - Enhanced Edition older $39.99 27,485 88% 825k $33M (exactly $32,973,754) Larian Studios
For The King older $19.99 31,038 87% 931k $19M (exactly $18,613,489) IronOak Games
Sea of Stars: Sunset Edition older $34.99 12,060 87% 362k $13M (exactly $12,659,382) Sabotage Studio
For The King II older $24.99 12,708 71% 381k $9.5M (exactly $9,527,188) IronOak Games
Pit People® older $19.99 7,458 92% 224k $4.5M (exactly $4,472,563) The Behemoth
Football, Tactics & Glory older $24.99 3,998 87% 120k $3.0M (exactly $2,997,301) Creoteam
Sunderfolk $49.99 1,890 93% 57k $2.8M (exactly $2,834,433) Secret Door
HELLCARD older $24.99 3,368 86% 101k $2.5M (exactly $2,524,990) Thing Trunk
Stolen Realm older $19.99 3,470 84% 104k $2.1M (exactly $2,080,959) Burst2Flame Games
No Straight Roads: Encore Edition older $24.99 1,813 89% 54k $1.4M (exactly $1,359,206) Metronomik
Ragtag Heroes : CO-OP Deckbuilder · EA $14.99 37 62% 1.1k $17k (exactly $16,639) Ragtag Heroes Team
Boardquest: Tales of Liria $11.99 5 100% 150 $1.8k (exactly $1,798) Ramezware SL
Lords of the Void · EA $11.99 3 100% 90 $1.1k (exactly $1,079) BoargamesStudio
Hybrid Beasts $7.99 4 50% 120 $959 (exactly $959) Beastbits
Rogue Remastered $9.99 3 100% 90 $899 (exactly $899) Forehead Wall Software LLC
Centurion's Gambit $9.99 3 66% 90 $899 (exactly $899) iebaz
Deckception $4.99 5 100% 150 $748 (exactly $748) Spritz Studios
Aethercrypt $12.99 1 0% 30 $390 (exactly $390) AtneGames
Shattered Spheres $4.99 2 100% 60 $299 (exactly $299) Data Vikings

Estimates: copies = reviews × 30, gross = copies × list price.