Games › Local Co-Op › Local Co-Op + Grid-Based Movement
Should I ship a Local Co-Op Grid-Based Movement game?
Local Co-Op + Grid-Based Movement
Only 10 developers shipped a Local Co-Op Grid-Based Movement game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Mythmatch, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 21 more are announced, ×3.0 for every developer who shipped in the last year.
Verdict: poor odds, for a 4 / 10 build.
The middle developer here made $1.5k, ×3.2 the market's $480 for a 4 / 10 build, and 3 in 10 made under $50; 1 in 20 cleared $74k, ×157 the market median. Revenue is up 230% on the market; 21 games are announced against 7 developers who shipped in the last year.
| Bottom 30% | $0 (exactly $0) |
|---|---|
| Median | $1.5k (exactly $1,498) |
| Top 25% | $5.5k (exactly $5,539) |
| Top 5% | $74k (exactly $74,363) |
| Developers, 2 yr | 10 |
| Released games | 39 |
| Announced | 21 |
| Effort | 4 / 10 |
| AI-buildability | Medium |
| Typical price | $8.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 230% on the market, supply 135% more developers than the period before.
Free games: 10%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Local Co-Op
- effort 4 / 10 · medium · effort 4 sits in the medium band
- Grid-Based Movement
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 4 / 10 · mid 2D, writing-heavy, or simple 3D
- Systems
- Local Co-Op, Grid-Based Movement
- Price point
- $8.99 typical
Why players buy here
The top 6 games average 89% positive over 271 reviews.
What kills games here
3 in 10 developers made under $50. 21 games are announced against 7 developers who shipped in the last year, ×3.0 per shipper.
Adjacent niches
Local Co-Op with a different second tag, ranked by verdict then median.
- + LootStrong odds
- + LGBTQ+Fair
- + Artificial IntelligenceFair
- + TriviaFair
- + Action RPGFair
- + ModernFair
- + Dark FantasyFair
- + Board GameFair
- + Dungeon CrawlerFair
- + MedievalFair
- + Immersive SimFair
- + Point & ClickFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Talisman: Digital Classic Edition | older | $6.99 | 5,557 80% | 167k | $1.2M (exactly $1,165,303) | Nomad Games |
| | Mythmatch | $19.99 | 124 98% | 3.7k | $74k (exactly $74,363) | Team Artichoke | |
| | Cats Love Boxes | older | $3.99 | 432 97% | 13k | $52k (exactly $51,710) | Devcats |
| | Beacon Patrol | $11.99 | 70 97% | 2.1k | $25k (exactly $25,179) | Shapes and Dreams, BrutalHack | |
| | Parcel | older | $4.99 | 140 84% | 4.2k | $21k (exactly $20,958) | Polar Bunny Ltd |
| | Conclave Virtual Tabletop | older | $19.99 | 31 74% | 930 | $19k (exactly $18,591) | Aggressive Combustion |
| | SusDoku: Clues & Suspects | $4.99 | 37 35% | 1.1k | $5.5k (exactly $5,539) | MyNeuronal | |
| | Double Trip | $4.99 | 32 100% | 960 | $4.8k (exactly $4,790) | MaxyLAND | |
| | Cube Raiders | older | $12.99 | 11 72% | 330 | $4.3k (exactly $4,287) | Void Games |
| | Bloodwych | older | $6.99 | 20 50% | 600 | $4.2k (exactly $4,194) | Image Works |
| | Tetro Runner | $9.99 | 5 100% | 150 | $1.5k (exactly $1,498) | Rollmop Games Studio | |
| | Gemima | $8.99 | 3 100% | 90 | $809 (exactly $809) | FunLittleGames LTD | |
| | Snake Party Extreme | $9.99 | 0 0% | 0 | $0 (exactly $0) | yyrGames | |
| | Survive the Grid | $0.99 | 0 0% | 0 | $0 (exactly $0) | Dean Jackson | |
| | Humans vs Aliens BattleWorlds | $2.99 | 0 0% | 0 | $0 (exactly $0) | BNMBY | |
| | DICEPTION | $4.99 | 0 0% | 0 | $0 (exactly $0) | Alexander Thurn |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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