Games › 2D Platformer › 2D Platformer + Traditional Roguelike
Should I ship a Traditional Roguelike 2D Platformer?
2D Platformer + Traditional Roguelike
Of 27 developers who shipped a Traditional Roguelike 2D Platformer in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 20 more are announced.
Verdict: dead, for a 3 / 10 build.
The middle developer here made $180 in the last 2 years and $180 over 4, against a market of $480 for a 3 / 10 build. 19 developers shipped in the last year and 20 games are announced.
| Bottom 30% | $60 (exactly $60) |
|---|---|
| Median | $179 (exactly $179) |
| Top 25% | $2.3k (exactly $2,269) |
| Top 5% | $24k (exactly $23,581) |
| Developers, 2 yr | 27 |
| Released games | 44 |
| Announced | 20 |
| Effort | 3 / 10 |
| AI-buildability | High |
| Typical price | $3.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 75% on the market, supply 140% more developers than the period before.
Free games: 11%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is high: the lowest rating among its tags.
- 2D Platformer
- effort 3 / 10 · high · effort 3 sits in the high band
- Traditional Roguelike
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 3 / 10 · small 2D action, light systems
- Systems
- 2D Platformer, Traditional Roguelike; 7 in 10 of the top 25% also carry Roguelike, Action, Roguelite
- Price point
- $3.99 typical · top 25% priced $12.49 or above
- Art
- 3 in 10 of the top 25% ship with 2D, Cartoon, Cute
Why players buy here
The top 25% priced at $12.49 or above; the middle game at $3.99.
The top 10 games average 84% positive over 488 reviews.
What kills games here
3 in 10 developers made under $60. All of the 8 games released 1 to 2 years ago have fewer than 100 reviews. 20 games are announced against 19 developers who shipped in the last year.
Adjacent niches
2D Platformer with a different second tag, ranked by verdict then median.
- + JRPGFair
- + VampiresFair
- + MechsFair
- + PinballFair
- + WesternFair
- + CRPGFair
- + Psychological HorrorFair
- + Arena ShooterFair
- + MiningFair
- + RoguelikeFair
- + Party-Based RPGFair
- + Tactical RPGFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Indies' Lies 2: Fire Seed | $14.99 | 73 67% | 2.2k | $33k (exactly $32,828) | Fun Square Games | |
| | Beach Defense: Zombie Invasion | $3.99 | 197 81% | 5.9k | $24k (exactly $23,581) | Only Fun Games | |
| | Dark Bone Prison | $5.99 | 84 95% | 2.5k | $15k (exactly $15,095) | Bunny Moon Shady | |
| | Autogun Heroes: Supercharged | $12.49 | 13 46% | 390 | $4.9k (exactly $4,871) | Nitro Games | |
| | Mangui | $5.99 | 25 100% | 750 | $4.5k (exactly $4,492) | Damulchi | |
| | Endorlight | older | $0.99 | 147 55% | 4.4k | $4.4k (exactly $4,366) | Old Games |
| | 问道仙途 | older | $2.99 | 35 68% | 1.1k | $3.1k (exactly $3,140) | 青灯独酌 |
| | 月出之时 | older | $1.99 | 50 100% | 1.5k | $3.0k (exactly $2,985) | 月出之时 |
| | Space Vomit | $3.99 | 19 100% | 570 | $2.3k (exactly $2,274) | TENTACLES INTERACTIVE | |
| | 咸鱼侠大战b宫怪 | $1.99 | 38 100% | 1.1k | $2.3k (exactly $2,269) | 辣条辣条辣 | |
| | Entity Strike | · EA | $2.99 | 17 94% | 510 | $1.5k (exactly $1,525) | Tropical Pixel Studios |
| | いそげヒーロー | $2.99 | 11 90% | 330 | $987 (exactly $987) | Menon | |
| | Civilization Survivor | $2.99 | 11 90% | 330 | $987 (exactly $987) | 缘码游戏工作室 |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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